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Gym Shorts



Joined: 23 May 2011
Posts: 1052

PostPosted: Sun Jan 26, 2014 9:37 pm    Post subject: SE Tournament Circuit SIGN UP NOW, FOWL Intentions Reply with quote

http://www.wargamersusa.com/showthread.php?tid=2004
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Grix007



Joined: 28 Aug 2013
Posts: 712

PostPosted: Mon Jan 27, 2014 4:58 am    Post subject: Reply with quote

Thanks for signing me up!!! Im there, now to work up a 2700 point list.
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Eric



Joined: 27 Dec 2010
Posts: 532

PostPosted: Mon Jan 27, 2014 8:49 am    Post subject: Reply with quote

This looks like fun. I am in!
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KellyW



Joined: 21 Dec 2010
Posts: 306

PostPosted: Mon Jan 27, 2014 9:02 pm    Post subject: Reply with quote

Phil,

Thanks much for posting this, I signed up.

Kelly W
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Gym Shorts



Joined: 23 May 2011
Posts: 1052

PostPosted: Mon Jan 27, 2014 9:04 pm    Post subject: Reply with quote

Yeah after Coastal Carnage sold out in like a day I had been watching the site every day because they announced they were going to post it soon at CC.

Glad you guys are all coming. Should be fun.
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Rickshaw



Joined: 27 Mar 2013
Posts: 268

PostPosted: Thu Jan 30, 2014 6:53 pm    Post subject: Reply with quote

Just got the last slot! =)
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ExecutionerofKhaine.
Shade


Joined: 30 Nov 2010
Posts: 2420

PostPosted: Sun Feb 02, 2014 10:31 am    Post subject: Reply with quote

I am going to sign in an a potential, future, maybe. Does anyone know what this means as far as the ETC rules part.

Quote...
• Reaper Bolt Thrower/Each 5 (or fraction) shade models/Dark Rider with Repeater Crossbow units/Darkshard units, max 7
• Dark Rider units, Characters on Dark Steed, max 3 each
• Each 5 (or fraction) Doomfire Warlock models/Supreme Sorceress with Lore of Death/Sacrificial Dagger, max 2
......End quote

Not sure I understand the repeater bolt thrower and doom fire warlocks things. For each 5 Doomfire Warlocks with a Supreme Sorceress you can only have one Sacrificial Dagger???? No sense! And what is the or Fraction mean?
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Joey

9th Age Armies
Vermin Swarms 8-5-1
Mixed Daemons 2-6-0
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Skipschnit
Herr Pyramid Dictator!


Joined: 29 Nov 2010
Posts: 2274

PostPosted: Sun Feb 02, 2014 10:55 am    Post subject: Reply with quote

See that confusing crap. Any event that butchers the comp rules is not for me. Hard enough to get GWs whacked rules right let alone a hybrid set. Embarassed y'all have fun. Very Happy
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Ben J.

Orationem pulchram non habens, scribo ista linea in lingua Latina
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ExecutionerofKhaine.
Shade


Joined: 30 Nov 2010
Posts: 2420

PostPosted: Sun Feb 02, 2014 11:03 am    Post subject: Reply with quote

ExecutionerofKhaine wrote:
I am going to sign in an a potential, future, maybe. Does anyone know what this means as far as the ETC rules part.

Quote...
• Reaper Bolt Thrower/Each 5 (or fraction) shade models/Dark Rider with Repeater Crossbow units/Darkshard units, max 7
• Dark Rider units, Characters on Dark Steed, max 3 each
• Each 5 (or fraction) Doomfire Warlock models/Supreme Sorceress with Lore of Death/Sacrificial Dagger, max 2
......End quote

Not sure I understand the repeater bolt thrower and doom fire warlocks things. For each 5 Doomfire Warlocks with a Supreme Sorceress you can only have one Sacrificial Dagger???? No sense! And what is the or Fraction mean?


Still don't get the each(or fraction) part.
But after reading a few time, yes I am slow, I think you can have a Supreme Sorceress with death magic and a Sacrificial Dagger in your army and then no Warlocks are allowed. Or 2 units of Warlocks and no death Sorceress or dagger etc...
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Joey

9th Age Armies
Vermin Swarms 8-5-1
Mixed Daemons 2-6-0


Last edited by ExecutionerofKhaine. on Sun Feb 02, 2014 11:08 am; edited 1 time in total
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Rickshaw



Joined: 27 Mar 2013
Posts: 268

PostPosted: Sun Feb 02, 2014 11:08 am    Post subject: Reply with quote

I'm pretty sure that means if you have 19 shades that counts as 4 of your 7 choices. In other words round up.
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ExecutionerofKhaine.
Shade


Joined: 30 Nov 2010
Posts: 2420

PostPosted: Sun Feb 02, 2014 12:37 pm    Post subject: Reply with quote

Just got reply from Fowl person. Seems 5 Warlocks count as a single choice of your 2 choices. If you use 6 Warlocks in a unit you used of both choices. This is worded very poorly to me. But he told me the wording is used so it can be used for all armies with the same wording.

So in the Warlock example,

5 Warlocks and Supreme Death Sorceress = 2 choices
6 (or 10) Warlocks = 2 choices
Supreme Sorceress w/ Death Magic and Sacrificial Dagger = 2 choices

What does get me is that Phoenix Guard have no restrictions. Seems the command groups and magic banners alone make them way, way better. Not counting all the tricky stuff with Characters and increased ward saves from magic.
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Joey

9th Age Armies
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Mixed Daemons 2-6-0
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Gym Shorts



Joined: 23 May 2011
Posts: 1052

PostPosted: Sun Feb 02, 2014 9:57 pm    Post subject: Reply with quote

Players Pack has now been posted
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Eric



Joined: 27 Dec 2010
Posts: 532

PostPosted: Mon Feb 03, 2014 8:24 am    Post subject: Reply with quote

Gym Shorts wrote:
Players Pack has now been posted


Hey Phil,

Could you forward us a copy? I tried clicking on the link for the player's pack but without an account on the site I can'te see it.
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Grix007



Joined: 28 Aug 2013
Posts: 712

PostPosted: Mon Feb 03, 2014 8:46 am    Post subject: Reply with quote

Its at the VERY bottom of the first post. Its an attached file, I had trouble finding it too.
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Ogre Khan's
Pickup 4-4-0
Tournament 3-1-1
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Eric



Joined: 27 Dec 2010
Posts: 532

PostPosted: Mon Feb 03, 2014 11:01 am    Post subject: Reply with quote

fm1982 wrote:
Its at the VERY bottom of the first post. Its an attached file, I had trouble finding it too.


I found the document and the link, but when I clicked on it I got an error saying that I didn't have permission to view the file. Maybe I am the only one?
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ExecutionerofKhaine.
Shade


Joined: 30 Nov 2010
Posts: 2420

PostPosted: Mon Feb 03, 2014 11:16 am    Post subject: Reply with quote

Eric wrote:
fm1982 wrote:
Its at the VERY bottom of the first post. Its an attached file, I had trouble finding it too.


I found the document and the link, but when I clicked on it I got an error saying that I didn't have permission to view the file. Maybe I am the only one?


Easy enough to sign up for the forum.
Make up a name and a password and your done

I just tried and it worked for me.
Just in case I did message you the document
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Joey

9th Age Armies
Vermin Swarms 8-5-1
Mixed Daemons 2-6-0
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Grix007



Joined: 28 Aug 2013
Posts: 712

PostPosted: Tue Feb 04, 2014 9:27 am    Post subject: Reply with quote

So yea, looks like there is no reason for me to get the herdstone, most I can get per phase INCLUDING channels. Looks like I might go with a lv4 a lv2 and 2 Ghorgons.
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Ogre Khan's
Pickup 4-4-0
Tournament 3-1-1
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Skipschnit
Herr Pyramid Dictator!


Joined: 29 Nov 2010
Posts: 2274

PostPosted: Tue Feb 04, 2014 12:37 pm    Post subject: Reply with quote

ewwww....a heavy Mino army would be cool. Doombull, Mino's, and Gorgons. Twisted Evil
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Ben J.

Orationem pulchram non habens, scribo ista linea in lingua Latina
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Skipschnit
Herr Pyramid Dictator!


Joined: 29 Nov 2010
Posts: 2274

PostPosted: Tue Feb 04, 2014 12:55 pm    Post subject: Reply with quote

Looks like I don't have to worry about this one as its full. Surprised
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Ben J.

Orationem pulchram non habens, scribo ista linea in lingua Latina
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Eric



Joined: 27 Dec 2010
Posts: 532

PostPosted: Tue Feb 04, 2014 1:07 pm    Post subject: Reply with quote

For my fellow O&G players, I thought you might find the following exchange with the organizers informative. Basically I wanted to see if Magic Mushrooms counted toward the magic cap. Here is what they said:

Quote:
My understanding (by wording in the O&G book) is that the magic mushroom die is not a power die, so you could 5 dice a spell + the magic mushroom die. It would not count towards the 2 dice limit since that is specifically for power dice.



Quote:
... I have a question concerning the use of Night goblin shamans and their magic mushroom special ability. According to the O&G book, night goblin shamans are required to use their additional magic mushroom with every spell cast. It is technically not a normal power dice since it automatically causes the spell to fail if the magic mushroom rolls a '1' and cannot count torward irrestible force. So I have few related questions:



1. Do Night Goblin Shaman's magic mushrooms count toward the 2 dice limit for generated power dice?

1.a. If they do, then if I reach the limit (e.g., casting two consecutive spells with the Night Goblin Shaman) do I need to continue using the magic mushrooms? (i.e., the implication would be if they do count, then after two casts by night goblins, I couldn't count any futher magic mushrooms toward any further dice rolls.)

2. Can I use a magic mushroom in addition to the five dice cap on spells (i.e., cast a spell with 5 power dice + 1 magic mushroom bringing the total number of dice rolled to a limit of 6. If not, then the implication would be that night goblin can only throw 4 dice at any spell since it is required to also through the magic mushroom)?



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