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ETC WHFB 8th Ed Tourney 8-22-2015 Rules

 
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Skipschnit
Herr Pyramid Dictator!


Joined: 29 Nov 2010
Posts: 2274

PostPosted: Wed Aug 05, 2015 9:52 pm    Post subject: ETC WHFB 8th Ed Tourney 8-22-2015 Rules Reply with quote

OK, to make this thing official... Very Happy It will be a one day, three game event using the ETC Rules as compiled by AR.COM. Small buy in. Fantasy Rules

To be held on Saturday, August 22, 2015, at Games Parlor in Chantilly, VA

Army Size: Base 2400 points, see ETC Rules for Army specifics


Fee: $25.00 Buy In

The Top 2 spots pay out. 1st Place and 2nd Place, unless more than 12 players.

Winning Scores will be the highest points accumulated between battle points, objective points, & Admin points. Fees can be paid to me in person or via a Gift on PayPal to bjones8297@verizon.net

A total of 3 games will be played using Random Scenarios. Games will be played within a scheduled time/turn limit that will not exceed a 2.5 hour time slot. Score sheets will need to be turned in within 5 minutes of the ending time for the game, or a negative score will be given.

11am to 11:45am - Registration & table assignments
12 noon to 2:30pm - Game 1
2:30pm to 3:15pm - Lunch
3:30pm to 6pm - Game 2
6:15pm to 8:30pm - Game 3
Awards directly after clean up
Hooters for Beer directly after that. Very Happy

Battle Points by difference in Victory Points with a 0-20 scale. This scale will be on each score sheet.

Objective Points for scoring - Each Player will be given an Objective Sheet that will have 5 different objectives that are worth bonus Victory Points. You are only allowed to use one per game (thus will have 2 left at the end of the event) and must reveal your chosen objective prior to the start of turn 1.

Painting & Army Theme Scores: Painting IS required.

Admin Scores - these are soft scores that will help your overall score. You will receive 5 bonus points for turning in your army list during registration. If you do not turn in a list, then you will receive a 10 point penalty to your score. If your army list is found to be incorrect, then you will lose 15 Admin Points. This score category can be negative and will deduct from your overall score. Score sheets for each game must be turned in as soon as time is called. Players who turn in their sheets prior to the time being called will earn 5 bonus Admin Points. Players who have to redo their score sheets due to errors will be deducted 2 Admin Points. Players who fail to turn in a sheet within 10 minutes of Time being called will be deducted 5 Admin Points.

General ETC Rules in a nutshell:

ETC FAQ's will be used.
All and ANY Dice can only be re-rolled once regardless of rules! You are stuck with the result.
Power and Dispel Dice will max out at 12 dice per phase regardless of source. So, if you roll double sixes for the pool, then the lore of Death attribute is void, etc. You may only generate an additional 2 Power Dice from any source each magic phase.
There is a MAX limit of 5 dice to be used to cast any spell, unless it is Mindrazor, or any Lore of Death spell in which the MAX is 4 dice. See ETC Rules for magic restrictions.
Rule decisions by the TO are final.

All wooded Terrain Features will be Mysterious Terrain and determined by a Die roll each game by the players involved.

Terrain Features will be fixed for each game and player's sides will be fixed (no need to roll for sides or terrain deployment).
Buildings and Hill block line of sight. Refer to the Terrain features for ETC.

Terrain --

"Simple LoS" will be used:

Terrain pieces are divided into ones that:
- Block LoS: Hills, Buildings and impassable terrain.
- Don't block LoS: all other terrain.

Unit is considered to be in hard cover when:
- majority of unit's footprint is obscured from shooter's Line of Sight by an interfering unit or a LoS blocking terrain, as described on page 41 BRB
- unit is garrisoning a Building, as described on page 127 BRB
- unit is defending an obstacle, as described on page 122 BRB
- majority of unit's footprint is in Ruins

Unit is considered to be in soft cover when:
- your models shoot through or into woods, as described on page 119 BRB

Models shooting from hills or buildings don't get the hard cover penalty for shooting through interfering units, unless interfering unit is also on hill or behind a building.

Units with majority of its footprint on hill do not receive hard cover for being shot at through interfering units, unless interfering unit is also on hill.

Large Targets can't claim cover for obstacles, ruins and interfering units.

Pairings: Due to space constraints at Games Parlor, Pairings will be random. The first game will be a random draw (unless two players volunteer to play a Grudge match). The second and third games will be paired by either the inside moving or the outside moving a random number of tables. This allows for you to only have to move your army once after the first game. This is changeable if we get 16 players who want to play this as a team event.
_________________
Thanks,
Ben J.

Orationem pulchram non habens, scribo ista linea in lingua Latina
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