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KellyW



Joined: 21 Dec 2010
Posts: 306

PostPosted: Sun Mar 06, 2016 11:39 am    Post subject: Brawler's lists? Reply with quote

Phil,

can you please cut and paste the lists that were taken to the Brawler's prep tournament in SC that are posted on WargamersUSA? I tried to view them and something is stopping me from downloading them.

Kelly
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ExecutionerofKhaine.
Shade


Joined: 30 Nov 2010
Posts: 2420

PostPosted: Sun Mar 06, 2016 5:36 pm    Post subject: Reply with quote

Where are they posted, I can find it
_________________
Joey

9th Age Armies
Vermin Swarms 8-5-1
Mixed Daemons 2-6-0
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Gym Shorts



Joined: 23 May 2011
Posts: 1052

PostPosted: Sun Mar 06, 2016 5:55 pm    Post subject: Reply with quote

Landon Johnson, 3 treeman mixed elves
Treefather Ancient General 225
Avatar of Nature 70
Entangling Vines 25

Dryad Matriarch 80
Level 2 Wilderness 25
Entwined 5

Dryad Matriarch 80
Level 2 Wilderness 25

Thicket Sheppard 130
BSB 25

20 Dryads 222
Entwined 80
Champion 10

10 Sylvan Archers 90
Black Arrows 30
Standard 10

10 Sylvan Archers 90
Black Arrows 30
Standard 10

8 Dryads 90
Skirmish 10
672
6 Wild Huntsmen 180
Shields 18
Standard 10
Mounts Protection 12

6 Wild Huntsmen 180
Shields 18
Standard 10
Mounts Protection 12

13 Blade Dancers 195
Champion 10

Forest Eagle 50

Treefather 220

Treefather 220

2497
3


Ben Needleman, All Close Combat Wood Elf Treeman Army

Unit Upgrades Cost
Treefather Ancient Avatar of Nature, Oaken Crown 320
Treefather Ancient L2, Entwined Roots 295
Dryad Matriarch L2, Fertile Seeds 120
Dryad Matriarch L2, Toxic Spores 135
Thicket Shepherd BSB War Standard 170
Dryads X22 Full Command Entwined Roots Upgrade 362
Dryads X22 Full Command 274
Thicket Beasts X6 Full Command 295
Thicket Beasts X5 Full Command 250
Treefather 220
Forest Eagle AP 55
2496


Chris Johnson- Ogres
LORDS - 300
180 Great Khan
60 Giant Sword
30 Talisman of Greater Shielding
25 Headhunter
5 Hardened Shield
HEROES - 553
105 Shaman
25 LvL 2
25 Fire Blessing
25 Tome of Arcane Lore
5 Talisman of Shielding
105 Shaman
25 LvL 2
50 Sprout of Rebirth
105 Khan
25 BSB
8 Ogre Xbow
50 Talisman of Supreme Shielding
CORE - 936
281 Tribesmen (10)
30 FC
50 HA
20 Ironfists
240 Bruisers (6)
30 FC
25 Banner of Speed
130 Scraplings (40)
40 LA
30 FC
20 Foreman
40 Spear/Shield
-- Short Bows
SPECIAL - 508
198 Tusker Cavalry
30 HA
10 Standard
40 Dragonskin Banner
35 Sabertooth Tiger
35 Sabertooth Tiger
130 Bombardiers (3)
10 Standard
20 Flaming Standard
RARE - 200
200 Frost Mammoth


Dallas Parson's DBL Carnasaur

Saurion Warlord - General - 385
-Alpha Carnosaur
-Additional Hand Weapon

Skink High Priest - Lore of Nature - 210
-Skink Palanquin (50x50)

Skink Captain - 370
-Battle Standard Bearer
-Spear of the Stampede
-Taurosaur (Ancient, Engine of the Gods, Sharpened Horns)

Saurian Veteran - 285
-Carnosaur
-Armor of Destiny
-Shield

Saurian Warriors x 30 - 440
-Full Command, Spears, Serpent Warrior Totem

Skink Hunters x 11 - 65
-Musician

Skink Hunters x 11 - 65
-Musician

Skink Hunters x 10 - 60
-Musician

Thyroscutus - 130
-Sun Engine

Taurosaur - 250
-Sharpened Horns, Ancient, Giant Blowpipes

Taurosaur - 240
-Sharpened Horns, Ancient

Total - 2500


Jason Thurmond
BB prac List (2492pts)
Dwarven Holds (Standard (1500-3999pts)) (2492pts)
• Lords (400pts)
o King (400pts)
Plate Armour
Relentless, Shield Wall, Sturdy
 Army General
General
Ancient Grudge, Hewn out of Mountains
 Runic Items (125pts)
 Runic Weapon (80pts)
Rune of Craftsmanship (25pts), Rune of Destruction (40pts), Rune of Fury (15pts)
Rune of Craftsmanship, Rune of Destruction, Rune of Fury
 Talismanic Runes (45pts)
3x Rune of Shielding (45pts)
Rune of Shielding
 War Throne (150pts)
Mount's Protection
Hatred, Majesty of High Kings, Mount's Protection (5+), Relentless, Sturdy
Name Saving Throw modifier Special Rules Type
Plate Armour +3 Suit of Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
King 3 7 4 4 5 3 4 4 10 Infantry 20x20mm
War Throne 3 5 3 4 4 6 2 4 10 Infantry 40x60mm
• Heroes (423pts)
o Runic Smith (115pts)
Plate Armour
Channel, Magic Resistance (2) (1), Relentless, Rune Craft, Shield Wall, Sturdy
 Battle Runes (15pts)
Rune of Gleaming (5pts), Rune of Oaths (5pts), Rune of Reckoning (5pts)
Rune of Gleaming, Rune of Oaths, Rune of Reckoning
 Runic Items (35pts)
 Arcane Runes (35pts)
Rune of Devouring (35pts)
Rune of Devouring
Name Saving Throw modifier Special Rules Type
Plate Armour +3 Suit of Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Runic Smith 3 5 3 4 4 2 3 2 9 Infantry 20x20mm
o Runic Smith (115pts)
Plate Armour
Channel, Magic Resistance (2) (1), Relentless, Rune Craft, Shield Wall, Sturdy
 Battle Runes (15pts)
Rune of Gleaming (5pts), Rune of Oaths (5pts), Rune of Reckoning (5pts)
Rune of Gleaming, Rune of Oaths, Rune of Reckoning
 Runic Items (35pts)
 Arcane Runes (35pts)
Rune of Denial (35pts)
Rune of Denial
Name Saving Throw modifier Special Rules Type
Plate Armour +3 Suit of Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Runic Smith 3 5 3 4 4 2 3 2 9 Infantry 20x20mm
o Thane (193pts)
Battle Standard Bearer (25pts), Plate Armour, Shield (8pts)
Hold Your Ground, Relentless, Shield Wall, Sturdy
 Runic Items (75pts)
 Magic Banners (45pts)
Runic Standard of Shielding (45pts)
 Runic Armour (30pts)
Rune of Steel (30pts)
Rune of Steel
Name Saving Throw modifier Special Rules Type
Plate Armour +3 Suit of Armour
Shield +1 In CC cannot use with two-handed weapon Shield
Name Magical Emination Ref
Runic Standard of Shielding All units within 6” have a Ward Save (5+) against shooting attacks Dwarven Holds
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Guild Master 3 6 4 4 5 2 3 3 10 Infantry 20x20mm
• Core (634pts)
o Clan Marksmen (150pts)
Champion (10pts), 10x Clan Marksman (120pts), Crossbow, Heavy Armour, Musician (10pts), Standard Bearer (10pts)
Relentless, Sturdy
Name Saving Throw modifier Special Rules Type
Heavy Armour +2 Suit of Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Clan Marksman 3 4 3 3 4 1 2 1 9 Infantry 20x20mm
Name Range Strength Special Rules Type
Crossbow 30" 4 Unwieldy Shooting Weapon
o Clan Marksmen (150pts)
Champion (10pts), 10x Clan Marksman (120pts), Crossbow, Heavy Armour, Musician (10pts), Standard Bearer (10pts)
Relentless, Sturdy
Name Saving Throw modifier Special Rules Type
Heavy Armour +2 Suit of Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Clan Marksman 3 4 3 3 4 1 2 1 9 Infantry 20x20mm
Name Range Strength Special Rules Type
Crossbow 30" 4 Unwieldy Shooting Weapon
o Greybeards (334pts)
23x Greybeard (253pts), Heavy Armour, Shields (46pts)
Immune to Psychology, Relentless, Seen it all!, Shield Wall, Sturdy
 Standard Bearer (25pts)
Veteran Standard Bearer
 Magic Banner (15pts)
War Standard (15pts)
Name Saving Throw modifier Special Rules Type
Heavy Armour +2 Suit of Armour
Shield +1 In CC cannot use with two-handed weapon Shield
Name Magical Emination
War Standard The bearer's Unit adds +1 to the Combat Score of any combat they are involved in
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Greybeard 3 5 3 4 4 1 2 1 9 Infantry 20x20mm
• Special (585pts)
o Forge Wardens (260pts)
Forge Gun, 14x Forge Warden (210pts), Musician (10pts), Plate Armour, Standard Bearer (10pts)
Fireborn, Relentless, Sturdy, Ward Save (6+)
 Champion (30pts)
Wyrm-Slayer Rocket (20pts)
Cumbersome
Name Saving Throw modifier Special Rules Type
Plate Armour +3 Suit of Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Forge Warden 3 5 3 4 4 1 2 1 9 Infantry 20x20mm
Name Range Strength Special Rules Type
Forge Gun 18" 5 Armour Piercing (1), Flaming Attacks, Quick to Fire Shooting Weapon
Wyrm-slayer Rocket 24" 8 Multiple Wounds (D3), Flaming Attacks, Cumbersome Shooting Weapon
o Seekers (325pts)
Additional Hand Weapons, Champion (10pts), 25x Deathseeker (275pts), Great Weapons, Musician (10pts)
Relentless, Sturdy, Swiftstride, Unbreakable, Ward Save (6+) (6+), Weaponmaster, Yer comin' with me...!
 Standard Bearer (30pts)
 Magic Banner (20pts)
Flaming Standard (20pts)
Name Magical Emination
Flaming Standard At the start of each player’s Shooting and Combat Phase the banner may be activated. If it is, the bearer's Unit makes a non-special Close Combat and Shooting attacks have the Flaming Attacks Special Rule for the duration of the phase.
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Deathseeker 3 4 3 4 4 1 2 1 10 Infantry 20x20mm
Name Range Strength Special Rules Type
Additional Hand Weapon Requires Two Hands. +1 Attack and strikes with +1 Initiative. Combat Weapon
Great Weapon +2 Requires Two Hands. +2 Strength. Strikes at Initiative 0 ( regardless of wielder’s initiative ). Combt Weapon
• Rare (450pts)
o Hold Guardians (450pts)
Champion (10pts), 6x Hold Guardian (420pts), Monstrous Infantry, Musician (10pts), Plate Armour, Standard Bearer (10pts)
Immune to Psychology, Innate Defense (6+), Magical Attacks, Monstrous Ranks, Monstrous Support, Multiple Wounds (D3), Stomp (1)
Name Saving Throw modifier Special Rules Type
Plate Armour +3 Suit of Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Hold Guardian 5 4 3 6 5 3 2 2 10 Monstrous Infantry 40x40mm




Empire of Sonnstahl (Standard (1500-3999pts)) (2500pts) John Wagner
• Lords (510pts)
o Archwizard (225pts)
Dispel Scroll (35pts), Gemstone Amulet (15pts)
Channel, Gemstone Amulet
 Level 3 Wizard Master
Path of Light
Name Magic Property
Dispel Scroll
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Archwizard 4 3 3 3 4 3 3 1 8 Infantry (Character)
o Prelate (285pts)
Altar of Battle (150pts), ES - Locket of Sunna? (30pts), Lucky Shield (5pts), Sword of Strength (15pts)
Blessings, Channel, Divine Attacks, Supreme Pontiff, Zealot
 Army General
General
Name Magic Property
Locket of Sunna? The bearer automatically swaps the characteristic values of Strength, Toughness, Initiative and Attack on his profile with those of his opponent when fighting in a challenge. Use the unmodified value. T?he exchanged values are never swapping with the mount of the enemy model.
Name Saving Throw modifier Special Rules Type
Heavy Armour
Lucky Shield
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Altar of Battle 5 5 5 Chariot
Horses 8 3 0 3 3 1 3 3 5
Prelate 4 4 3 4 4 3 4 2 9 Infantry (Character)
Name Range Strength Special Rules Type
Sword of Strength
• Heroes (185pts)
o Artificer (50pts)
Engineer
Name Saving Throw modifier Special Rules Type
Heavy Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Artificer 4 3 4 3 3 2 3 1 7 Infantry (Character) 20x20mm
o Captain (135pts)
Battle Standard Bearer (25pts), Hardened Shield (5pts), Plate Armour (10pts), Razor Blade (5pts), Talisman of Greater Shielding (30pts)
Orders, Talisman of Greater Shielding
Name Saving Throw modifier Special Rules Type
Hardened Shield
Plate Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Captain 4 5 5 4 4 2 5 3 8 Infantry (Character)
Name Range Strength Special Rules Type
Razor Blade
• Core (650pts)
o Heavy Infantry (240pts)
Champion (10pts), Musician (10pts), Standard Bearer (10pts)
Parent Unit
 35x Heavy Infantry (210pts)
35x Halberd (35pts)
Name Saving Throw modifier Special Rules Type
Light Armour
Shield
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Champion 4 4 4 3 3 1 3 2 7 Infantry
Heavy Infantry 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules Type
Halberd
o Heavy Infantry (200pts)
Champion (10pts), Musician (10pts), Standard Bearer (10pts)
Parent Unit
 34x Heavy Infantry (170pts)
34x Spear
Name Saving Throw modifier Special Rules Type
Light Armour
Shield
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Champion 4 4 4 3 3 1 3 2 7 Infantry
Heavy Infantry 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules Type
Spear
o Heavy Infantry (80pts)
Champion (10pts), Musician (10pts), Standard Bearer (10pts)
Support Unit
 10x Heavy Infantry (50pts)
10x Hand Weapon
Name Saving Throw modifier Special Rules Type
Light Armour
Shield
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Champion 4 4 4 3 3 1 3 2 7 Infantry
Heavy Infantry 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules Type
Hand Weapon
o Heavy Infantry (50pts)
Support Unit
 10x Heavy Infantry (50pts)
10x Hand Weapon
Name Saving Throw modifier Special Rules Type
Light Armour
Shield
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Heavy Infantry 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules Type
Hand Weapon
o State Militia (80pts)
Skirmishers, Support Unit
 10x State Militia (60pts)
10x Bow (20pts)
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Militia 4 3 3 3 3 1 3 1 6 Infantry 20x20mm
Name Range Strength Special Rules Type
Bow
• Special (655pts)
o Arcane Engine (130pts)
Foreseeing
Channel, Foreseeing, Large Target
Name Saving Throw modifier Special Rules Type
Heavy Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Arcane Engine 5 5 5 Chariot
Crew (2) 4 3 3 3 - - 3 1 7
Horse (2) 8 3 - 3 - - 3 1 3
o Imperial Guard (335pts)
Champion (10pts), Musician (10pts)
Bodyguard, Parent Unit
 29x Imperial Guard (290pts)
29x Great Weapon (29pts)
 Standard Bearer (25pts)
War Standard (15pts)
War Standard
Name Saving Throw modifier Special Rules Type
Plate Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Champion 4 5 4 4 3 1 3 2 8 Infantry
Imperial Guard 4 4 3 4 3 1 3 1 8 Infantry
Name Range Strength Special Rules Type
Great Weapon
o Light Artillery (130pts)
Rocket Battery (130pts)
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Crew (3) 4 3 3 3 3 - 3 1 7
Machine - - - - 7 3 - - - - - - War Machine 60mm Round Base
Name Range Strength Special Rules Type
Rocket Battery 36" 5 This war machine never subtract the BS of the crew for the shooting outside line of sight. Instead of hitting models under the template as normal, any unit under the template suffers D6 hits with Strength 5 and Armour Piercing (1), Multiple Wounds (D3) and Flaming Attacks special rules. Catapult (3”) Artillery Weapon
o Light Artillery (60pts)
Mortar (60pts)
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Crew (3) 4 3 3 3 3 - 3 1 7
Machine - - - - 7 3 - - - - - - War Machine 60mm Round Base
Name Range Strength Special Rules Type
Mortar 12 - 48" 2 Armour Piercing (1) Catapult (5”) Artillery Weapon
• Rare (500pts)
o Knights of the Sun Griffon (200pts)
Champion (10pts), Musician (10pts)
Armour Piercing (1) (mount only), Fear, Mount's Protection (6+)
 3x Knights of the Sun Griffon (171pts)
3x Lance & Shield (15pts)
Armour Piercing (1), Fear, Mount's Protection (6+)
 Standard Bearer (15pts)
Gleaming Icon (5pts)
Gleaming Icon
Name Saving Throw modifier Special Rules Type
Plate Armour
Shield
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Champion 4 5 4 4 3 1 4 2 8 Monstrous Cavalry
Knight 4 4 3 4 3 1 4 1 8 Monstrous Cavalry
Young Griffon 8 4 5 4 3 4 3 7 Monstrous Beast
Name Range Strength Special Rules Type
Lance
o Steam Tank (300pts)
Breath weapon (Strength 3, armour piercing (1)), Innate Defence (1+), Large Target, Random Movement (*), Steam Engine, Steel Behemoth, Terror, Unbreakable
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Crew (1) - 3 3 3 - - 3 1 7
Steampanzer * - - 6 6 10 - - - Chariot
Name Range Strength Special Rules Type
Repeater Gun 24" 4 Armour Piercing (1), Multiple shots (3), Unwieldy. Shooting Weapon
Steam-powered Cannon


Matt Miller
400 – Iron Orc Warlord + Wyvern, Plate Armor, Dragonscale Helm, Talisman of Supreme Shielding, shield, ogre sword
LORDS: 400
90 – Common Orc Shaman + level 2, Lore of the Wild
90 – Common Orc Shaman + Level 2, Lore of the Wild
110 – Iron Orc Chief + BSB, plate armor, enchanted shield
HEROES: 290
120 – 10 Forest Goblin Raider + standard, shields
230 – 30 Common Orcs + full command, shields
280 – 30 Common Orc 'Eadbashers + full command, shields
CORE: 630
140 – Giant
140 – Giant
50 – Cave Troll
50 – Cave Troll
50 – Cave Troll
70 – Scrap Wagon + smasher, pointed sticks
70 – Scrap Wagon + smasher, pointed sticks
SPECIAL: 570
110 – Git Launcher
110 – Git Launcher
90 – Splatterer
90 – Splatterer
210 - Gargantula
RARE: 610



Steve Brewley
Daemon Legions (Standard (1500-3999pts)) (2500pts)
• Lords (525pts)
o Scourge of Wrath (525pts)
Daemonic Mark (Wrath), Neverending Fury (30pts), Shackles of Reality (35pts)
Daemonic Instability, Daemonic Mark (Wrath), Eternal Fury, Fly (Cool, Magic Resistance (2), Otherworldly
 Daemonic General (Wrath)
General
 Mortal Blade (40pts)
Mortal Blade
Name Saving Throw modifier Special Rules Type
Heavy Armour +2 Heavy Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Scourge of Wrath 8 10 10 6 6 6 9 7 9 5+ 5+ 2 Monster (Character)
Name Protection
Shackles of Reality
Bearer has Regeneration (4+).
Name Range Strength Special Rules Type
Mortal Blade Close Combat As User Attacks made with this weapon have Multiple Wounds (2). Hand Weapon
• Heroes (675pts)
o Harbinger of Pestilence (235pts)
Battle Standard Bearer (25pts), Bloated Putrefacation (40pts), Daemonic Mark (Pestilence), Weaver’s Eye (10pts)
Bloated Putrefaction, Daemonic Instability, Daemonic Mark (Pestilence), Otherworldly, Poisoned Attacks
 Level 2 Wizard Apprentice (65pts)
Path of Disease
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Harbinger of Pestilence 4 5 5 5 5 2 4 3 8 5+ Infantry (Character)
Name Protection
Weaver’s Eye One Use Only. Bearer may reroll one failed Ward Save.
o Harbinger of Pestilence (235pts)
Bloated Putrefacation (40pts), Daemonic Mark (Pestilence), Seventh Seal (35pts)
Bloated Putrefaction, Daemonic Instability, Daemonic Mark (Pestilence), Otherworldly, Poisoned Attacks
 Level 2 Wizard Apprentice (65pts)
Path of Disease
Name Magic Property
Seventh Seal One Use Only. Instead of making a Dispel attempt, you may use this item. The spell is automatically dispelled.
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Harbinger of Pestilence 4 5 5 5 5 2 4 3 8 5+ Infantry (Character)
o Harbinger of Wrath (205pts)
Daemonic Mark (Wrath), Innate Defence (4+) (20pts), Onslaught (15pts)
Daemonic Instability, Daemonic Mark (Wrath), Innate Defence (4+), Magic Resistance (1), Onslaught, Otherworldly
 Crusher (40pts)
 Crusher
Daemonic Mark (Wrath)
Daemonic Mark (Wrath), Fear, Mount's Protection (6+), Otherworldly
 Eternal Sword (35pts)
Eternal Sword
Name Saving Throw modifier Special Rules Type
Light Armour +1 Light Armour
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Crusher 7 5 - 5 4 3 4 3 7 5+ Monstrous Beast
Harbinger of Wrath 5 7 2 5 4 2 6 3 8 5+ Infantry (Character)
Name Range Strength Special Rules Type
Blood Swords Close Combat As Wielder Models armed with a Blood Sword gain Lethal Strike. Hand Weapon
Eternal Sword Close Combat * Bearer gains+1 to their Weapon Skill, Initiative, Strength, and Attacks in Close Combat. Hand Weapon
• Core (705pts)
o Tallymen (315pts)
Champion (10pts), Daemonic Mark (Pestilence), Distracting (57pts), Musician (10pts), Standard Bearer (10pts), 19x Tallyman (228pts)
Daemonic Instability, Daemonic Mark (Pestilence), Distracting, Otherworldly, Poisoned Attacks
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Champion 4 4 4 4 4 1 2 2 7 5+ Infantry
Tallyman 4 3 3 4 4 1 2 1 7 5+ Infantry
o Tallymen (390pts)
Champion (10pts), Daemonic Mark (Pestilence), Distracting (69pts), Musician (10pts), 23x Tallyman (276pts)
Daemonic Instability, Daemonic Mark (Pestilence), Distracting, Otherworldly, Poisoned Attacks
 Standard Bearer (25pts)
War Standard (15pts)
Name Magical Emination
War Standard The bearer's Unit adds +1 to the Combat Score of any combat they are involved in.
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Champion 4 4 4 4 4 1 2 2 7 5+ Infantry
Tallyman 4 3 3 4 4 1 2 1 7 5+ Infantry
• Special (595pts)
o Crusher Cavalry (272pts)
Champion (10pts), 4x Crusher Cavalry (240pts), Daemonic Mark (Wrath), Hell Blades (12pts), Innate Defence (5+), Musician (10pts), Standard Bearer (10pts)
Daemonic Instability, Daemonic Mark (Wrath), Fear, Innate Defence (5+), Magic Resistance (1), Mount's Protection (6+), Otherworldly
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Champion 5 6 3 4 3 1 4 3 7 5+ 1 Monstrous Cavalry
Crusher 7 5 - 5 4 3 2 3 7 5+ Monstrous Beast
Rider 5 5 2 4 3 1 4 2 7 5+ Monstrous Cavalry
Name Range Strength Special Rules Type
Hell Blades Close Combat 5 Models armed with an Hell Blade always strikes with Strength 5 in Close Combat. This value cannot be modified in any way. Hand Weapon
o Furies (80pts)
5x Fury (50pts)
Daemonic Instability, Fly (10), Otherworldly, Skirmishers
 Daemonic Mark (Wrath) (10pts)
Daemonic Mark (Wrath)
Daemonic Mark (Wrath)
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Fury 4 3 - 4 3 1 4 1 7 5+ Infantry
o Hellhounds (173pts)
Ambush (20pts), Daemonic Mark (Wrath), 6x Hellhound (138pts), Innate Defence (6+)
Ambush, Daemonic Instability, Daemonic Mark (Wrath), Innate Defence (6+), Magic Resistance (3), Otherworldly
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Hellhound 8 5 - 4 4 2 4 2 7 5+ War Beast
o Plaguelings (70pts)
Daemonic Mark (Pestilence), 2x Plagueling (60pts)
Daemonic Instability, Daemonic Mark (Pestilence), Otherworldly, Poisoned Attacks, Scout, Slime Explosion
Name M WS BS S T W I A LD ArmourSave WardSave MR Type Base Size
Plagueling 5 3 3 2 2 5 3 4 7 5+ Swarm
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KellyW



Joined: 21 Dec 2010
Posts: 306

PostPosted: Sun Mar 06, 2016 5:55 pm    Post subject: Reply with quote

Joey,

thanks. 9th Age forum, under "Suggestions" sub-forum, there is a sub-sub-forum called "Tournament results & list repository." The thread in that forum has the subject: "SC, USA tournament -- 17 players -- 2/22/2016."

Many of the players in this local tournament are coming to Brawler's. They may have changed their lists, but would give us an idea.

Kelly
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Gym Shorts



Joined: 23 May 2011
Posts: 1052

PostPosted: Sun Mar 06, 2016 5:58 pm    Post subject: Reply with quote

Plus another Demon, Empire, Saurian Ancient and Ogre armys that are pdfs I cant copy.


Should we post our lists some where? Like the ETC fourm?
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KellyW



Joined: 21 Dec 2010
Posts: 306

PostPosted: Sun Mar 06, 2016 6:24 pm    Post subject: Reply with quote

Phil,

thanks.

Kelly
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