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lordfairfax2001
Joined: 29 Nov 2010 Posts: 399
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Posted: Sun Dec 05, 2010 3:08 pm Post subject: |
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So, how'd everyone do??? Inquiring minds would like to know! |
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SiteAdmin Site Admin
Joined: 27 Nov 2010 Posts: 956
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Posted: Mon Dec 06, 2010 8:05 am Post subject: |
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lordfairfax2001 wrote: | So, how'd everyone do??? Inquiring minds would like to know! |
I dont have the full list, maybe Ben can post it However Kelly took 1st, Joey took 2nd and I took 3rd. Army wise it looked like this...
1. Kelly - Dark Elves
2. Joey - Dark Elves
3. Scott - Lizardmen _________________ Check out my blog
"Go to heaven for the climate and hell for the company." — Mark Twain
"A man exists for a generation, but his name lasts to the end of time." Hagakure |
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Skipschnit Herr Pyramid Dictator!
Joined: 29 Nov 2010 Posts: 2274
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Posted: Mon Dec 06, 2010 8:05 am Post subject: |
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Thanks guys. I'd like to thank all those that came out to play as it was a great turn out. I know that 8th presents a few hiccups in tourney format, but it is good practice for the upcoming 2011 events. If anybody has suggestions on how to make the upcoming events go smoother or more interesting, please start a suggestion topic so we can look into it. I'll post results tonite. _________________ Thanks,
Ben J.
Orationem pulchram non habens, scribo ista linea in lingua Latina |
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lordfairfax2001
Joined: 29 Nov 2010 Posts: 399
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Posted: Mon Dec 06, 2010 10:44 am Post subject: |
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Skipschnit wrote: | I know that 8th presents a few hiccups in tourney format, but it is good practice for the upcoming 2011 events. |
What hiccups? What about 8th made tournament format harder than 7th? The scenarios? Change in victory conditions? As I missed it, I'm really interested to hear.
For some reason, very few games got the full 6 turns in 2 hours with 2500 pts. Could be army comp for those armies, newness of the rules, or a combo of all and any reasons. Each game had extra time for set up as well, but maybe need to look at smaller points or go back to limiting choices or staying longer... Don't know yet. |
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Corey Clanrat
Joined: 29 Nov 2010 Posts: 832
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Posted: Mon Dec 06, 2010 10:46 am Post subject: |
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Swedish system! Swedish system! |
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Davall Nerd Rager!
Joined: 29 Nov 2010 Posts: 1925
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Posted: Mon Dec 06, 2010 1:09 pm Post subject: |
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Arhain wrote: | Swedish system! Swedish system! |
I second that. I am all for tall, blond women. |
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Skipschnit Herr Pyramid Dictator!
Joined: 29 Nov 2010 Posts: 2274
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Posted: Mon Dec 06, 2010 2:30 pm Post subject: |
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Arhain wrote: | Swedish system! Swedish system! |
HAHA...yeah, I know that alot of people like that, but I'm not a fan of it. Unless you have a program that can work out the placements for you, then it is hard to do and keep track of correctly. If someone doesn't write down the right score, then it throws everything off. And of course if you know you're out of it, then some people quit or half-ass the game which isn't fun for the other player. _________________ Thanks,
Ben J.
Orationem pulchram non habens, scribo ista linea in lingua Latina |
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Skipschnit Herr Pyramid Dictator!
Joined: 29 Nov 2010 Posts: 2274
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Posted: Mon Dec 06, 2010 10:54 pm Post subject: |
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The event was 3 games with scenarios. Game 1 was a pitched battle with the deployment zones as depicted on the map of "Blood and Glory" scenario. Deployment was used with the "Reserves" rule of Meeting Engagement. However, scouts were able to deploy anywhere on the table if by either rolling a 1 as a reserve unit, or by rolling a 6 prior to deployment. Game 2 was a pitched battle using the rules for Dawn Attack. Special scenario was the use of a random character as a Mercenary who bestowed special bonuses and 400 vps to the army. Game 3 was based on the map and rules of The Watchtower in reference to game turn limit. Deployement was determined by repetitive dice rolling and deployment of two units at a time until all units of one army were deployed. Scouts could be deployed anywhere at any time in order to disrupt your opponent's deployment.
The scoring was based on Victory Points accumulated and was compared against a graduated scale in order to determine how many battle points were earned. Difference in player's VPs determined how many battle points were awarded up to 20. There were scenario bonus awards available to help increase your score based on certain game situations. There were 4 available for Games 1 and 2 and 5 available for Game 3. The winning players were determined by whomever had the highest accumulated points (battle plus scenario). Any ties were broken by whomever had accumulated the most actual Victory Points in all three games. The results are as follows:
1. Kelly Wheaton, Dark Elves - 62 pts
2. Joey Jarbeau, Dark Elves - 57 pts
3. Scott Monsour, Lizardmen - 42 pts
4. Kevin Farrell, Warriors of Chaos - 41 pts
5. Kelly Gragg, Dogs of War - 39 pts
6. Eric M., Chaos Dwarfs (Indie list) - 38 pts
7. Jordan, Dark Elves - 37 pts
8. Bill D., Bretonnians - 36 pts
9. Corey S., Skaven - 36 pts
10. Cody S., Empire - 34 pts
11. Mark C., Dark Elves - 28 pts
12. Kevin, Warriors of Chaos - 26 pts
13. Eric L., Dwarfs - 23 pts
14. Harry, Tomb Kings - 22 pts
15. Andy, Warriors of Chaos - 20 pts
16. Matt, High Elves - 17 pts _________________ Thanks,
Ben J.
Orationem pulchram non habens, scribo ista linea in lingua Latina |
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KevinC Nurgling
Joined: 01 Dec 2010 Posts: 952 Location: Herndon, VA
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Posted: Tue Dec 07, 2010 6:27 am Post subject: |
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Note to self: Dark elves are the ones to beat _________________ Kevin C
Visit my City! http://mortus.myminicity.com |
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treehugger Questing knight
Joined: 30 Nov 2010 Posts: 2166
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Posted: Tue Dec 07, 2010 8:32 am Post subject: |
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note a bad showing for the Brets.
Thanks Everyone for a great time |
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