Chantilly Gaming Legion :: View topic - Dragon Wars 9 Rules (DO NOT SIGN UP HERE)
   
  FAQ Search Memberlist Usergroups Profile Register Log in  
     
 
Dragon Wars 9 Rules (DO NOT SIGN UP HERE)

 
Post new topic   Reply to topic    Chantilly Gaming Legion Forum Index -> Events
View previous topic :: View next topic  
Author Message
treehugger
Questing knight


Joined: 30 Nov 2010
Posts: 2166

PostPosted: Thu Oct 17, 2013 11:25 am    Post subject: Dragon Wars 9 Rules (DO NOT SIGN UP HERE) Reply with quote

Dragon Wars 9 (NINE)

Army Size: 2800 pts

Must contain a dragon - all armies MUST contain a dragon (of the 300 point variety) of their choice from the Storm of Magic found on page 121. The storm of magic dragon may not be ridden. The Storm of Magic Dragon is your Alpha Dragon.

Lords - Up to 25% (0 to 700)
Heroes - Up to 25% (0 to 700)
Core - 25% or More (700 plus)
Special - Up to 50% (0 to 1400)
Rare - Up to 25% (0 to 700)
Storm of Magic Models/Units - Up to 20% (0 to 560) Note these 560 pts are in ADDITION to the 300pts used for the Alpha Dragon. So up to 860pts can be used for Storm of Magic units.

To be clear, the SOM is ONLY Monsters/Characters/Units from the Bestiary Section of the book. This does NOT include magic items, spells, etc. Only the units. This is in addition to the must have dragon.


A total of 3 games will be played using Random Scenarios. Games will be played within a scheduled time/turn limit that will not exceed a 2.5 hour time slot. Score sheets will need to be turned in within 5 minutes of the ending time for the game, or a negative score will be given.

11am to 11:45am - Registration, table assignments, and Paint judging
12 noon to 2:30pm - Game 1
2:30pm to 3:15pm - Lunch (paint judging)
3:30pm to 6pm - Game 2
6:15pm to 8:30pm - Game 3

Awards directly after clean up

Hooters for Beer directly after that.

Painting not required, but will be worth bonus points towards score. Paint score will be by player votes. Players will score other's armies by ranking them Best to Worst. Each player's total of all rankings will be divided by the number of players. This will be added to the overall score.










General Rules:

GW FAQ's will be used.

All and ANY Dice can only be re-rolled once regardless of rules!

Power and Dispel Dice will max out at 12 dice per phase regardless of source with the exception of Skaven Warpstone Tokens, Power Stone, or O&G Mushroom. So, if you roll double sixes for the pool, the lore of Death attribute is void, Slanns don't get their free die, etc (these abilities still work up to the 12 dice max).

Rule decisions by the TO are final.

All wood Features will be Mysterious Terrain and determined by a Die roll each game by the players involved.

Terrain Features will be fixed for each game and player's sides will be fixed (no need to roll for sides or terrain deployment).

No Special characters for this tournament (too many other restrictions to worry about special characters) - except for the ringer and the ringer would be me


Dragon War Rules:

Alpha Dragon special rules:

• The Alpha Dragon is immune to all effects from Terrain.
• The Alpha Dragon always hits on a 3+ in HTH
• The Alpha Dragon can never be hit on better than a 4+ in HTH
• The Alpha Dragon is immune to panic, terror and fear
• The Alpha Dragon is stubborn
• The Alpha Dragon is immune to poison

In the shooting and magic phases, all Alpha dragons lose their armour save and instead gain a 3+ ward save. Additionally if any attack in the shooting or magic phase causes multiple wounds, it will instead only cause one wound against the dragon. This also applies to any attack that randomizes as per shooting such as an O&G Fanatic attack.

Example: A great cannon strikes the dragon and causes a wound. The dragon would get the 3+ ward save against it. If he fails the save, the dragon will only take one wound (not d6).

Example: Twenty bowmen shoot (from one unit) at the dragon, with a -1 to hit. The arrows inflict two wounds. The dragon would get a 3+ ward save against both wounds (not a 3+ armour save, then a 3+ ward save). If the dragon fails any number of saves, it would take only one wound.

The Dragon Ward rule does NOT affect any attacks made in the close combat phase.



Magical Null Field:

No Magic item or rune, gift, power, big name, virtue, scavenge pile, will work with any unit in contact with the Alpha Dragon. (This also includes Gifts or Item not in contact trying to force the Alpha Dragon to do something such as Siren Song or the Rune of Challenge.) Also the Dwarf Anvil can do it damage to the Alpha Dragon but cannot prevent its ability to Fly.

Treat all magical items as normal weapons, banners, armour etc, of the same type. Magical abilities given directly to the unit in contact from outside the Null Field cannot be put on the unit unless cast with Irresistible Force after which the Wizard immediately dies. Magical shooting becomes mundane when it passes thru the Null Field to get to the Alpha Dragon. (Example a runic cannon ball becomes a regular cannon ball).

A unit being given buffs non directly such as a leadership bonus from OUTSIDE the Null Field because the Inspiring Presence, which is buffed by the Standard of Discipline, does work. As do nonmagical buffs given from a Warshrine, Cauldron, Anvil, Luminark, Hurricanum, Mortis Engine, etc..

Example: a unit has the Terror Banner. Therefore the unit will NOT need a Terror test if charged by the Alpha Dragon. However once in contact the banner no longer works and the unit will need a Fear test each round of combat.

Example: A chaos lord with the Hellfire Sword hits a dragon twice. The Chaos Lord then wounds on his normal strength and the dragon receives his normal save. The Hellfire Sword would not do its multiple wounds. The Dragon Ward rule does NOT apply in close combat.

Because of the dragon’s mystical nature of the Null Field all spells other than direct damage or Magic Missiles can only affect the dragon on Irresistible force. Only Irresistible Force has the power to punch thru the Null Field for nondirect damage spells I.e. Hexes/Buffs. The wizard then dies immediately after rolling on the Miscast Table. The dragon can only ever take a single wound, no matter what the spell. Hexes would then be normal for the duration of the spell if cast Irresistible and then the mage dies immediately after rolling on the Miscast Table. Buffs also cannot be put on the Alpha except by Irresistible force and then the mage dies immediately after rolling on the Miscast Table. Lore Attributes do not work on the Alpha.

Example: A wizard casts "Master of Stone" on a dragon and does three wounds to it. The dragon would get a 3+ ward save against each wound (not a modified armour save, and then a 3+ ward save). If the dragon fails any number of the three wounds it still only takes one wound. The same example could be used when a wizard uses a bound spell item (like the Ring of Fury, or the Storm Demon) against a dragon.

If a unit has a buff on it BEFORE coming in contact with the Alpha Dragon it immediately goes away UNLESS it had been cast with Irresistible Force and then the mage that had cast the IR spell would die immediately once contact is made.





Goal

Objective:
1. Obtain the most dragon kill points (Alpha dragons ONLY)
2. Obtain the most Dragon destruction points (wounds caused BY dragons)
3. Obtain the most Dragon wounds (wounds caused TO dragons)
4. Obtain the most battle points


Keep track of how the wounds were inflicted even if you get the kill for tie breakers.

Dragon Destruction Points for ALL dragons (wounds caused BY dragons)

6s to wound = 6 points
5s to wound = 5 points
4s to wound = 4 points
3s to wound = 3 points
2s to wound = 2 points


Wounds on the Alpha Dragon are scored as follows

6s to wound = 6 points
5s to wound = 5 points
4s to wound = 4 points
3s to wound = 3 points
2s to wound = 2 points

Wounds caused to NON Alpha dragons count as one wound no matter what.

No wound value such as screams 1 point and only one wound per attack.

Game will end according to scenario or time limit.

Each player’s Alpha dragon must have been in combat or have shot a breath weapon or attempted a legal charge by end of the third turn after it is on the board. After that the Alpha Dragon must charge IF it has a legal charge to try and get into combat.

All players must be ready to go by 11:00 AM on the day of event.

Tournament will be 3 rounds. All tables and terrain will set-up before hand. No army will get extra terrain; example wood elves do not get extra woods. The first round matches and table assignment will be determined by the random drawing. The players on each table will roll off for sides. There are no special bonuses for roll offs.
_________________
I lose cause I can


Last edited by treehugger on Mon Oct 28, 2013 7:22 am; edited 2 times in total
Back to top
View user's profile Send private message
ExecutionerofKhaine.
Shade


Joined: 30 Nov 2010
Posts: 2420

PostPosted: Sun Oct 20, 2013 3:48 pm    Post subject: Reply with quote

Questions...

Does ASF work inside the Dragon Aura when it is a natural ability? Example High Elf army wide ability

Are we using the New Dark Elf Book?

If yes on DE's new book, does the Cauldron ability to re-roll wounds work for ranged attacks as well? It is written that way even though widely thought it will be corrected later.

Thanks
_________________
Joey

9th Age Armies
Vermin Swarms 8-5-1
Mixed Daemons 2-6-0
Back to top
View user's profile Send private message
treehugger
Questing knight


Joined: 30 Nov 2010
Posts: 2166

PostPosted: Mon Oct 21, 2013 7:34 am    Post subject: Reply with quote

ExecutionerofKhaine wrote:
Questions...

Does ASF work inside the Dragon Aura when it is a natural ability? Example High Elf army wide ability

Are we using the New Dark Elf Book?

If yes on DE's new book, does the Cauldron ability to re-roll wounds work for ranged attacks as well? It is written that way even though widely thought it will be corrected later.

Thanks


ASF works with no re-rolls

Yes new dark Elf book used

Used the rule as written till changed
_________________
I lose cause I can
Back to top
View user's profile Send private message
treehugger
Questing knight


Joined: 30 Nov 2010
Posts: 2166

PostPosted: Mon Oct 21, 2013 7:40 am    Post subject: Reply with quote

New This year

DRAGON DESCRUCTION POINTS

These points out weigh dragon wounds and in final tally

ALL dragons gain points from wounds caused in HTH

take the toughness of the opponent and use that as your dragon destruction points

Example:

Dragon kills 3 toughness 3 spearmen in HTH that's 9 destruction points



(caution: there may be a scenario where getting your dragon killed is more important than keeping it alive)
_________________
I lose cause I can
Back to top
View user's profile Send private message
Arromanche
Ultimate Bandwagoning GW Whore


Joined: 27 Nov 2010
Posts: 1902
Location: Burke, VA

PostPosted: Mon Oct 21, 2013 3:30 pm    Post subject: Reply with quote

Sounds like some practice games are in order. Smile
_________________
High Elves 7th - 60-29-12.... 8th 16-6-2
Lizardmen 7th - 71-40-9...8th 11-5-0
Skaven In 7th -12-8-5....In 8th 29-15-3
Dwarves 7th - 27-7-0....8th 10-7-3
Empire 8th 10-8-0
Wood Elves 7th - 65-22-3...8th 1-4-0
Back to top
View user's profile Send private message Send e-mail
Glimpse The Void



Joined: 11 Dec 2010
Posts: 873
Location: Legion Of Doom Headquarters

PostPosted: Mon Oct 21, 2013 6:04 pm    Post subject: Reply with quote

treehugger wrote:

DRAGON DESCRUCTION POINTS
ALL dragons gain points from wounds caused in HTH



Cool twist, when you say all dragons do you mean any wounds caused by the alpha dragons or are we including other dragons such as those brought with SOM allowance, or from the army book (high elf, dark elf, WOC , etc.) or do we just mean alpha dragons?

also, if a special rule is conferred by the army or its equipment, will those work against the dragon? Joey already asked about elven ASF, I am specifically curious about things like WOC marks, and Chaos Dwarf Blackshard armor conferring a built in 5+ ward save to infernal guard. Will all of these sorts of things be judged case by case or is there a means of categorizing these sorts of things in a broad way?
_________________
Gun control is leaving your demonsmith engineers close enough to re-roll the scatter on your artillery.
Back to top
View user's profile Send private message
treehugger
Questing knight


Joined: 30 Nov 2010
Posts: 2166

PostPosted: Mon Oct 21, 2013 6:09 pm    Post subject: Reply with quote

Glimpse The Void wrote:
treehugger wrote:

DRAGON DESCRUCTION POINTS
ALL dragons gain points from wounds caused in HTH



Cool twist, when you say all dragons do you mean any wounds caused by the alpha dragons or are we including other dragons such as those brought with SOM allowance, or from the army book (high elf, dark elf, WOC , etc.) or do we just mean alpha dragons?

also, if a special rule is conferred by the army or its equipment, will those work against the dragon? Joey already asked about elven ASF, I am specifically curious about things like WOC marks, and Chaos Dwarf Blackshard armor conferring a built in 5+ ward save to infernal guard. Will all of these sorts of things be judged case by case or is there a means of categorizing these sorts of things in a broad way?


The I look at it, if it has a chance to hurt the dragon then it does not work.

Yes ALL dragons, I trying to encourage more than one dragon on the field.
_________________
I lose cause I can
Back to top
View user's profile Send private message
treehugger
Questing knight


Joined: 30 Nov 2010
Posts: 2166

PostPosted: Fri Oct 25, 2013 5:06 pm    Post subject: Reply with quote

Playing testing rules tomorrow.
_________________
I lose cause I can
Back to top
View user's profile Send private message
treehugger
Questing knight


Joined: 30 Nov 2010
Posts: 2166

PostPosted: Mon Oct 28, 2013 7:18 am    Post subject: Reply with quote

Rules have some changes
_________________
I lose cause I can
Back to top
View user's profile Send private message
treehugger
Questing knight


Joined: 30 Nov 2010
Posts: 2166

PostPosted: Sun Nov 03, 2013 7:08 am    Post subject: Reply with quote

After texting yesterday there is one further rule change

Alpha dragon has a 6+ ward in HTH
_________________
I lose cause I can
Back to top
View user's profile Send private message
Gym Shorts



Joined: 23 May 2011
Posts: 1052

PostPosted: Sun Nov 03, 2013 10:18 pm    Post subject: Reply with quote

Does the Alpha Dragon have magical attacks?

Is BS based shooting at -1 to hit the alpha dragon?
Back to top
View user's profile Send private message
Glimpse The Void



Joined: 11 Dec 2010
Posts: 873
Location: Legion Of Doom Headquarters

PostPosted: Sat Nov 09, 2013 9:40 am    Post subject: Reply with quote

"I'm gonna make sweet love your dragons" so says Voidmaw, the glimmering doom, last son of the greatest Kurgan. Glory be to Tzeentch, for the Birdman is our Lord and savior, Amen.
_________________
Gun control is leaving your demonsmith engineers close enough to re-roll the scatter on your artillery.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Chantilly Gaming Legion Forum Index -> Events All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
 
     


Powered by phpBB © 2001, 2002 phpBB Group


Start Your Own Video Sharing Site

Free Web Hosting | Free Forum Hosting | FlashWebHost.com | Image Hosting | Photo Gallery | FreeMarriage.com

Powered by PhpBBweb.com, setup your forum now!
For Support, visit Forums.BizHat.com