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treehugger Questing knight
Joined: 30 Nov 2010 Posts: 2166
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Posted: Thu Oct 17, 2013 11:25 am Post subject: Dragon Wars 9 Rules (DO NOT SIGN UP HERE) |
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Dragon Wars 9 (NINE)
Army Size: 2800 pts
Must contain a dragon - all armies MUST contain a dragon (of the 300 point variety) of their choice from the Storm of Magic found on page 121. The storm of magic dragon may not be ridden. The Storm of Magic Dragon is your Alpha Dragon.
Lords - Up to 25% (0 to 700)
Heroes - Up to 25% (0 to 700)
Core - 25% or More (700 plus)
Special - Up to 50% (0 to 1400)
Rare - Up to 25% (0 to 700)
Storm of Magic Models/Units - Up to 20% (0 to 560) Note these 560 pts are in ADDITION to the 300pts used for the Alpha Dragon. So up to 860pts can be used for Storm of Magic units.
To be clear, the SOM is ONLY Monsters/Characters/Units from the Bestiary Section of the book. This does NOT include magic items, spells, etc. Only the units. This is in addition to the must have dragon.
A total of 3 games will be played using Random Scenarios. Games will be played within a scheduled time/turn limit that will not exceed a 2.5 hour time slot. Score sheets will need to be turned in within 5 minutes of the ending time for the game, or a negative score will be given.
11am to 11:45am - Registration, table assignments, and Paint judging
12 noon to 2:30pm - Game 1
2:30pm to 3:15pm - Lunch (paint judging)
3:30pm to 6pm - Game 2
6:15pm to 8:30pm - Game 3
Awards directly after clean up
Hooters for Beer directly after that.
Painting not required, but will be worth bonus points towards score. Paint score will be by player votes. Players will score other's armies by ranking them Best to Worst. Each player's total of all rankings will be divided by the number of players. This will be added to the overall score.
General Rules:
GW FAQ's will be used.
All and ANY Dice can only be re-rolled once regardless of rules!
Power and Dispel Dice will max out at 12 dice per phase regardless of source with the exception of Skaven Warpstone Tokens, Power Stone, or O&G Mushroom. So, if you roll double sixes for the pool, the lore of Death attribute is void, Slanns don't get their free die, etc (these abilities still work up to the 12 dice max).
Rule decisions by the TO are final.
All wood Features will be Mysterious Terrain and determined by a Die roll each game by the players involved.
Terrain Features will be fixed for each game and player's sides will be fixed (no need to roll for sides or terrain deployment).
No Special characters for this tournament (too many other restrictions to worry about special characters) - except for the ringer and the ringer would be me
Dragon War Rules:
Alpha Dragon special rules:
• The Alpha Dragon is immune to all effects from Terrain.
• The Alpha Dragon always hits on a 3+ in HTH
• The Alpha Dragon can never be hit on better than a 4+ in HTH
• The Alpha Dragon is immune to panic, terror and fear
• The Alpha Dragon is stubborn
• The Alpha Dragon is immune to poison
In the shooting and magic phases, all Alpha dragons lose their armour save and instead gain a 3+ ward save. Additionally if any attack in the shooting or magic phase causes multiple wounds, it will instead only cause one wound against the dragon. This also applies to any attack that randomizes as per shooting such as an O&G Fanatic attack.
Example: A great cannon strikes the dragon and causes a wound. The dragon would get the 3+ ward save against it. If he fails the save, the dragon will only take one wound (not d6).
Example: Twenty bowmen shoot (from one unit) at the dragon, with a -1 to hit. The arrows inflict two wounds. The dragon would get a 3+ ward save against both wounds (not a 3+ armour save, then a 3+ ward save). If the dragon fails any number of saves, it would take only one wound.
The Dragon Ward rule does NOT affect any attacks made in the close combat phase.
Magical Null Field:
No Magic item or rune, gift, power, big name, virtue, scavenge pile, will work with any unit in contact with the Alpha Dragon. (This also includes Gifts or Item not in contact trying to force the Alpha Dragon to do something such as Siren Song or the Rune of Challenge.) Also the Dwarf Anvil can do it damage to the Alpha Dragon but cannot prevent its ability to Fly.
Treat all magical items as normal weapons, banners, armour etc, of the same type. Magical abilities given directly to the unit in contact from outside the Null Field cannot be put on the unit unless cast with Irresistible Force after which the Wizard immediately dies. Magical shooting becomes mundane when it passes thru the Null Field to get to the Alpha Dragon. (Example a runic cannon ball becomes a regular cannon ball).
A unit being given buffs non directly such as a leadership bonus from OUTSIDE the Null Field because the Inspiring Presence, which is buffed by the Standard of Discipline, does work. As do nonmagical buffs given from a Warshrine, Cauldron, Anvil, Luminark, Hurricanum, Mortis Engine, etc..
Example: a unit has the Terror Banner. Therefore the unit will NOT need a Terror test if charged by the Alpha Dragon. However once in contact the banner no longer works and the unit will need a Fear test each round of combat.
Example: A chaos lord with the Hellfire Sword hits a dragon twice. The Chaos Lord then wounds on his normal strength and the dragon receives his normal save. The Hellfire Sword would not do its multiple wounds. The Dragon Ward rule does NOT apply in close combat.
Because of the dragon’s mystical nature of the Null Field all spells other than direct damage or Magic Missiles can only affect the dragon on Irresistible force. Only Irresistible Force has the power to punch thru the Null Field for nondirect damage spells I.e. Hexes/Buffs. The wizard then dies immediately after rolling on the Miscast Table. The dragon can only ever take a single wound, no matter what the spell. Hexes would then be normal for the duration of the spell if cast Irresistible and then the mage dies immediately after rolling on the Miscast Table. Buffs also cannot be put on the Alpha except by Irresistible force and then the mage dies immediately after rolling on the Miscast Table. Lore Attributes do not work on the Alpha.
Example: A wizard casts "Master of Stone" on a dragon and does three wounds to it. The dragon would get a 3+ ward save against each wound (not a modified armour save, and then a 3+ ward save). If the dragon fails any number of the three wounds it still only takes one wound. The same example could be used when a wizard uses a bound spell item (like the Ring of Fury, or the Storm Demon) against a dragon.
If a unit has a buff on it BEFORE coming in contact with the Alpha Dragon it immediately goes away UNLESS it had been cast with Irresistible Force and then the mage that had cast the IR spell would die immediately once contact is made.
Goal
Objective:
1. Obtain the most dragon kill points (Alpha dragons ONLY)
2. Obtain the most Dragon destruction points (wounds caused BY dragons)
3. Obtain the most Dragon wounds (wounds caused TO dragons)
4. Obtain the most battle points
Keep track of how the wounds were inflicted even if you get the kill for tie breakers.
Dragon Destruction Points for ALL dragons (wounds caused BY dragons)
6s to wound = 6 points
5s to wound = 5 points
4s to wound = 4 points
3s to wound = 3 points
2s to wound = 2 points
Wounds on the Alpha Dragon are scored as follows
6s to wound = 6 points
5s to wound = 5 points
4s to wound = 4 points
3s to wound = 3 points
2s to wound = 2 points
Wounds caused to NON Alpha dragons count as one wound no matter what.
No wound value such as screams 1 point and only one wound per attack.
Game will end according to scenario or time limit.
Each player’s Alpha dragon must have been in combat or have shot a breath weapon or attempted a legal charge by end of the third turn after it is on the board. After that the Alpha Dragon must charge IF it has a legal charge to try and get into combat.
All players must be ready to go by 11:00 AM on the day of event.
Tournament will be 3 rounds. All tables and terrain will set-up before hand. No army will get extra terrain; example wood elves do not get extra woods. The first round matches and table assignment will be determined by the random drawing. The players on each table will roll off for sides. There are no special bonuses for roll offs. _________________ I lose cause I can
Last edited by treehugger on Mon Oct 28, 2013 7:22 am; edited 2 times in total |
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ExecutionerofKhaine. Shade
Joined: 30 Nov 2010 Posts: 2420
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Posted: Sun Oct 20, 2013 3:48 pm Post subject: |
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Questions...
Does ASF work inside the Dragon Aura when it is a natural ability? Example High Elf army wide ability
Are we using the New Dark Elf Book?
If yes on DE's new book, does the Cauldron ability to re-roll wounds work for ranged attacks as well? It is written that way even though widely thought it will be corrected later.
Thanks _________________ Joey
9th Age Armies
Vermin Swarms 8-5-1
Mixed Daemons 2-6-0 |
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treehugger Questing knight
Joined: 30 Nov 2010 Posts: 2166
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Posted: Mon Oct 21, 2013 7:34 am Post subject: |
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ExecutionerofKhaine wrote: | Questions...
Does ASF work inside the Dragon Aura when it is a natural ability? Example High Elf army wide ability
Are we using the New Dark Elf Book?
If yes on DE's new book, does the Cauldron ability to re-roll wounds work for ranged attacks as well? It is written that way even though widely thought it will be corrected later.
Thanks |
ASF works with no re-rolls
Yes new dark Elf book used
Used the rule as written till changed _________________ I lose cause I can |
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treehugger Questing knight
Joined: 30 Nov 2010 Posts: 2166
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Posted: Mon Oct 21, 2013 7:40 am Post subject: |
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New This year
DRAGON DESCRUCTION POINTS
These points out weigh dragon wounds and in final tally
ALL dragons gain points from wounds caused in HTH
take the toughness of the opponent and use that as your dragon destruction points
Example:
Dragon kills 3 toughness 3 spearmen in HTH that's 9 destruction points
(caution: there may be a scenario where getting your dragon killed is more important than keeping it alive) _________________ I lose cause I can |
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Arromanche Ultimate Bandwagoning GW Whore
Joined: 27 Nov 2010 Posts: 1902 Location: Burke, VA
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Posted: Mon Oct 21, 2013 3:30 pm Post subject: |
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Sounds like some practice games are in order. _________________ High Elves 7th - 60-29-12.... 8th 16-6-2
Lizardmen 7th - 71-40-9...8th 11-5-0
Skaven In 7th -12-8-5....In 8th 29-15-3
Dwarves 7th - 27-7-0....8th 10-7-3
Empire 8th 10-8-0
Wood Elves 7th - 65-22-3...8th 1-4-0 |
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Glimpse The Void
Joined: 11 Dec 2010 Posts: 873 Location: Legion Of Doom Headquarters
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Posted: Mon Oct 21, 2013 6:04 pm Post subject: |
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treehugger wrote: |
DRAGON DESCRUCTION POINTS
ALL dragons gain points from wounds caused in HTH
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Cool twist, when you say all dragons do you mean any wounds caused by the alpha dragons or are we including other dragons such as those brought with SOM allowance, or from the army book (high elf, dark elf, WOC , etc.) or do we just mean alpha dragons?
also, if a special rule is conferred by the army or its equipment, will those work against the dragon? Joey already asked about elven ASF, I am specifically curious about things like WOC marks, and Chaos Dwarf Blackshard armor conferring a built in 5+ ward save to infernal guard. Will all of these sorts of things be judged case by case or is there a means of categorizing these sorts of things in a broad way? _________________ Gun control is leaving your demonsmith engineers close enough to re-roll the scatter on your artillery. |
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treehugger Questing knight
Joined: 30 Nov 2010 Posts: 2166
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Posted: Mon Oct 21, 2013 6:09 pm Post subject: |
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Glimpse The Void wrote: | treehugger wrote: |
DRAGON DESCRUCTION POINTS
ALL dragons gain points from wounds caused in HTH
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Cool twist, when you say all dragons do you mean any wounds caused by the alpha dragons or are we including other dragons such as those brought with SOM allowance, or from the army book (high elf, dark elf, WOC , etc.) or do we just mean alpha dragons?
also, if a special rule is conferred by the army or its equipment, will those work against the dragon? Joey already asked about elven ASF, I am specifically curious about things like WOC marks, and Chaos Dwarf Blackshard armor conferring a built in 5+ ward save to infernal guard. Will all of these sorts of things be judged case by case or is there a means of categorizing these sorts of things in a broad way? |
The I look at it, if it has a chance to hurt the dragon then it does not work.
Yes ALL dragons, I trying to encourage more than one dragon on the field. _________________ I lose cause I can |
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treehugger Questing knight
Joined: 30 Nov 2010 Posts: 2166
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Posted: Fri Oct 25, 2013 5:06 pm Post subject: |
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Playing testing rules tomorrow. _________________ I lose cause I can |
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treehugger Questing knight
Joined: 30 Nov 2010 Posts: 2166
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Posted: Mon Oct 28, 2013 7:18 am Post subject: |
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Rules have some changes _________________ I lose cause I can |
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treehugger Questing knight
Joined: 30 Nov 2010 Posts: 2166
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Posted: Sun Nov 03, 2013 7:08 am Post subject: |
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After texting yesterday there is one further rule change
Alpha dragon has a 6+ ward in HTH _________________ I lose cause I can |
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Gym Shorts
Joined: 23 May 2011 Posts: 1052
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Posted: Sun Nov 03, 2013 10:18 pm Post subject: |
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Does the Alpha Dragon have magical attacks?
Is BS based shooting at -1 to hit the alpha dragon? |
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Glimpse The Void
Joined: 11 Dec 2010 Posts: 873 Location: Legion Of Doom Headquarters
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Posted: Sat Nov 09, 2013 9:40 am Post subject: |
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"I'm gonna make sweet love your dragons" so says Voidmaw, the glimmering doom, last son of the greatest Kurgan. Glory be to Tzeentch, for the Birdman is our Lord and savior, Amen. _________________ Gun control is leaving your demonsmith engineers close enough to re-roll the scatter on your artillery. |
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