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Skipschnit
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PostPosted: Thu Oct 16, 2014 9:45 am    Post subject: Reply with quote

LoL. Ok. Just have clarifications on your answers to 2 items.
1. Would it be better to say any "attack" instead of "weapon"?
2. Ok
3. That runs counter to your rule up top stating that magic missiles and direct damage spells don't need Irresistable and wouldn't kill the wizard. But I'm clear if the spell isn't classed as a MM or DD.
4. Ok
5. Ok.
6. Ok
7. Ok
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treehugger
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PostPosted: Thu Oct 16, 2014 9:55 am    Post subject: Reply with quote

Skipschnit wrote:
LoL. Ok. Just have clarifications on your answers to 2 items.
1. Would it be better to say any "attack" instead of "weapon"?
2. Ok
3. That runs counter to your rule up top stating that magic missiles and direct damage spells don't need Irresistable and wouldn't kill the wizard. But I'm clear if the spell isn't classed as a MM or DD.
4. Ok
5. Ok.
6. Ok
7. Ok


1) agreed
3) those spells are not MM or DD
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Skipschnit
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PostPosted: Thu Oct 16, 2014 12:57 pm    Post subject: Reply with quote

On the spells, we may be thinking of different ones. For each older army book who has their own spells it will be either a MM or a spell which would fall into the irresistable or bust. The 8 lores have everything categorized with the exception of the Comet, which you covered. Flame Storm is a DD, Final Transmutation appears to be the only Metal spell that can harm an Alpha as it doesn't use armor save and is a DD spell. Dwellers Below is a DD spell, as is Chain Lightning and the lore attribute for Heavens (which you have covered in the 1 wound per spell and all associated affects of its casting). For Wind Blast, is the Alpha pushed d3+1 inches? Pendulum and Pit are both DD spells and Spirit Leech, Caress, and Fate of Bjuna are also DD spells. Now what about Vortexes? They don't have a target so can't target the Alpha directly. I'm thinking that vortexes don't need the Irresistable to affect the Alpha, but would follow the same ruling as you have for the Comet. If the Alpha is affected and takes a wound, then the wizard dies from blow/feedback. Would I be okay to assume that? If you'd like, I can edit the rules above over the weekend to consolidate all of your rulings to make it easier.
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PostPosted: Thu Oct 16, 2014 3:00 pm    Post subject: Reply with quote

Skipschnit wrote:
On the spells, we may be thinking of different ones. For each older army book who has their own spells it will be either a MM or a spell which would fall into the irresistable or bust. The 8 lores have everything categorized with the exception of the Comet, which you covered. Flame Storm is a DD, Final Transmutation appears to be the only Metal spell that can harm an Alpha as it doesn't use armor save and is a DD spell. Dwellers Below is a DD spell, as is Chain Lightning and the lore attribute for Heavens (which you have covered in the 1 wound per spell and all associated affects of its casting). For Wind Blast, is the Alpha pushed d3+1 inches? Pendulum and Pit are both DD spells and Spirit Leech, Caress, and Fate of Bjuna are also DD spells. Now what about Vortexes? They don't have a target so can't target the Alpha directly. I'm thinking that vortexes don't need the Irresistable to affect the Alpha, but would follow the same ruling as you have for the Comet. If the Alpha is affected and takes a wound, then the wizard dies from blow/feedback. Would I be okay to assume that? If you'd like, I can edit the rules above over the weekend to consolidate all of your rulings to make it easier.


points well taken,

rule change

only MM do not need irresistible
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Skipschnit
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PostPosted: Thu Oct 16, 2014 4:05 pm    Post subject: Reply with quote

Rolling Eyes Laughing Laughing Laughing
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ExecutionerofKhaine.
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PostPosted: Fri Oct 17, 2014 6:14 am    Post subject: Reply with quote

I was thinking about the hiding dragon problem and the tale about 360 charge. What if the rule was changed to read..
In turn 3 and all turns afterwards, you must charge if possible. If charging isn't possible, you must move as such to make charging in possible the following turn.

Or some such as that. I can only think that overruns and pursue moves would be the only reason to not be able to charge unless you are purposefully avoiding it.


Just a thought
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PostPosted: Fri Oct 17, 2014 6:44 am    Post subject: Reply with quote

ExecutionerofKhaine. wrote:
I was thinking about the hiding dragon problem and the tale about 360 charge. What if the rule was changed to read..
In turn 3 and all turns afterwards, you must charge if possible. If charging isn't possible, you must move as such to make charging in possible the following turn.

Or some such as that. I can only think that overruns and pursue moves would be the only reason to not be able to charge unless you are purposefully avoiding it.


Just a thought


good thoughts which do you prefer?I am leaning towards the 360 charge that way pretty much everything is a legal charge.
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PostPosted: Fri Oct 17, 2014 6:47 am    Post subject: Reply with quote

Skipschnit wrote:
Rolling Eyes Laughing Laughing Laughing


Therefore each spell must be kept track of how it was cast. If it touches the dragon and was irresistible than the dragon takes a wound and BAM!!! the wizard is dead.
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PostPosted: Fri Oct 17, 2014 7:32 am    Post subject: Reply with quote

THE RULES HAVE BEEN UPDATED

most notable

The alpha has a 360 charge

When an alpha wipes out an enemy unit that counts as a dragon kill point
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Glimpse The Void



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PostPosted: Sat Oct 18, 2014 10:28 pm    Post subject: Reply with quote

Dragon wars get's cooler all the time... I really like the 360 charge update.
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Skipschnit
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PostPosted: Sun Oct 19, 2014 10:33 am    Post subject: Reply with quote

The 360 charge part for the Alpha...is that also Line of Sight? Need to know for purposes of breath weapon. I'm assuming that the Alpha still has flanks and a rear. Basically moves as a spawn but with a fixed movement value?
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Gym Shorts



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PostPosted: Sun Oct 19, 2014 7:04 pm    Post subject: Reply with quote

If a Truthsayer uses transformation of Kadon to transform into a Mountain Chimera and casts is with IRF, would he instantly die if touched by the Alpha dragon?
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ExecutionerofKhaine.
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PostPosted: Sun Oct 19, 2014 8:02 pm    Post subject: Reply with quote

Skipschnit wrote:
The 360 charge part for the Alpha...is that also Line of Sight? Need to know for purposes of breath weapon. I'm assuming that the Alpha still has flanks and a rear. Basically moves as a spawn but with a fixed movement value?


You trying to shoot the breath weapon out his arse Shocked
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PostPosted: Mon Oct 20, 2014 6:34 am    Post subject: Reply with quote

ExecutionerofKhaine. wrote:
Skipschnit wrote:
The 360 charge part for the Alpha...is that also Line of Sight? Need to know for purposes of breath weapon. I'm assuming that the Alpha still has flanks and a rear. Basically moves as a spawn but with a fixed movement value?


You trying to shoot the breath weapon out his arse Shocked


Drgaon Fart
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PostPosted: Mon Oct 20, 2014 6:35 am    Post subject: Reply with quote

Skipschnit wrote:
The 360 charge part for the Alpha...is that also Line of Sight? Need to know for purposes of breath weapon. I'm assuming that the Alpha still has flanks and a rear. Basically moves as a spawn but with a fixed movement value?


correct on all counts
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PostPosted: Mon Oct 20, 2014 6:35 am    Post subject: Reply with quote

Gym Shorts wrote:
If a Truthsayer uses transformation of Kadon to transform into a Mountain Chimera and casts is with IRF, would he instantly die if touched by the Alpha dragon?


yes, and if it was not IRF and the alpha touches him then you reverts back.
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ExecutionerofKhaine.
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PostPosted: Fri Oct 24, 2014 9:50 pm    Post subject: Reply with quote

Goal

Objective:
1. Obtain most dragon points
4. Obtain the most battle points


IF an Alpha wipes out a unit it counts as a dragon kill point

Keep track of how the wounds were inflicted even if you get the kill for tie breakers.

Dragon Destruction Points for ALL dragons (wounds caused BY dragons)
1 point per each wound

Dragon wipes out a unit
10 points each unit and/or character


Not understanding this portion of the rules, Dragon points, Dragon Kill points and Dragon Destruction points...

1)If a Dragon gets one point for each wound, and 10 points for a unit, what if I do 15 wounds for killing Spearmen in combat, and if that wipes out the unit, I get 10 more for a total of 25, or is it 15, or is it replaced to a total of 10 when they get wiped out as a unit??

2)How do points total for running down a losing unit? What if a character was in the unit, count as 10 more for the unit and 10 for the character as well?

3) lastly, what if a wizard turns into a dragon with transformation of Kadon, he get kill points while in Dragon form? I assume yes already as you said ALL dragons Wink

Of course he dies if touched by the Alpha while transformed Laughing
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