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treehugger
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PostPosted: Mon Sep 29, 2014 8:40 am    Post subject: DW 10 rules Reply with quote

Dragon Wars 10
Army Size: 2800 pts

Must contain a dragon - all armies MUST contain a dragon (of the 300 point variety) of their choice from the Storm of Magic found on page 121. The storm of magic dragon may not be ridden. The Storm of Magic Dragon is your Alpha Dragon.

Lords - Up to 25% (0 to 700)
Heroes - Up to 25% (0 to 700)
Core - 25% or More (700 plus)
Special - Up to 50% (0 to 1400)
Rare - Up to 25% (0 to 700)
Storm of Magic Models/Units - Up to 20% (0 to 560) Note these 560 pts are in ADDITION to the 300pts used for the Alpha Dragon. So up to 860pts can be used for Storm of Magic units.

To be clear, the SOM is ONLY Monsters/Characters/Units from the Bestiary Section of the book. This does NOT include magic items, spells, etc. Only the units. This is in addition to the must have dragon.


A total of 3 games will be played using Random Scenarios. Games will be played within a scheduled time/turn limit that will not exceed a 2.5 hour time slot. Score sheets will need to be turned in within 5 minutes of the ending time for the game, or a negative score will be given.

11am to 11:45am - Registration, table assignments, and Paint judging
12 noon to 2:30pm - Game 1
2:30pm to 3:15pm - Lunch (paint judging)
3:30pm to 6pm - Game 2
6:15pm to 8:30pm - Game 3

Awards directly after clean up

Hooters for Beer directly after that.

Painting not required, but will be worth bonus points towards score. Paint score will be by player votes. Players will score other's armies by ranking them Best to Worst. Each player's total of all rankings will be divided by the number of players. This will be added to the overall score.










General Rules:

GW FAQ's will be used.

All and ANY Dice can only be re-rolled once regardless of rules!

Power and Dispel Dice will max out at 12 dice per phase regardless of source with the exception of Skaven Warpstone Tokens, Power Stone, or O&G Mushroom. So, if you roll double sixes for the pool, the lore of Death attribute is void, Slanns don't get their free die, etc (these abilities still work up to the 12 dice max).

Rule decisions by the TO are final.

All wood Features will be Mysterious Terrain and determined by a Die roll each game by the players involved.

Terrain Features will be fixed for each game and player's sides will be fixed (no need to roll for sides or terrain deployment).

No Special characters for this tournament (too many other restrictions to worry about special characters) - except for the ringer and the ringer would be me

Dragon War Rules:

Alpha Dragon special rules:

• The Alpha Dragon is immune to all effects from Terrain.
• The Alpha Dragon always hits on a 3+ in HTH
• The Alpha Dragon can never be hit on better than a 4+ in HTH
• The Alpha Dragon is immune to panic, terror and fear
• The Alpha Dragon is stubborn
• The Alpha Dragon are immune to poison
• The Alpha Dragon has a 6+ ward in HTH
• The Alpha Dragon has a 360 degree charge

In the shooting and magic phases, all Alpha dragons lose their armour save and instead gain a 3+ ward save.
(This also negates all metal spells)
Additionally if any attack in the shooting or magic phase causes multiple wounds, it will instead only cause one wound against the dragon. This also applies to any attack that randomizes as per shooting such as an O&G Fanatic attack.

Example: A great cannon strikes the dragon and causes a wound. The dragon would get the 3+ ward save against it. If he fails the save, the dragon will only take one wound (not d6).

Example: Twenty bowmen shoot (from one unit) at the dragon. The arrows inflict two wounds. The dragon would get a 3+ ward save against both wounds (not a 3+ armour save, a 3+ ward save). If the dragon fails any number of saves, it would take only one wound.

The Dragon Ward rule does NOT affect any attacks made in the close combat phase.
Magical Null Field:

No Magic item or rune, gift, power, big name, virtue, scavenge pile, or chaos mark will work with any unit in contact with the Alpha Dragon. (This also includes Gifts or Item not in contact trying to force the Alpha Dragon to do something such as Siren Song or the Rune of Challenge.) Also the Dwarf Anvil can do it damage to the Alpha Dragon but cannot prevent its ability to Fly.

Basically if you bought it you lose it in contact with the Alpha

Treat all magical items as normal weapons, banners, armour etc, of the same type. Magical abilities given directly to the unit in contact from outside the Null Field cannot be put on the unit unless cast with Irresistible Force after which the Wizard immediately dies. Magical shooting becomes mundane when it passes thru the Null Field to get to the Alpha Dragon. (Example a runic cannon ball becomes a regular cannon ball).

A unit being given buffs non directly such as a leadership bonus from OUTSIDE the Null Field because the Inspiring Presence, which is buffed by the Standard of Discipline, does work. As do nonmagical buffs given from a Warshrine, Cauldron, Anvil, Luminark, Hurricanum, Mortis Engine, etc..

Example: a unit has the Terror Banner. Therefore the unit will NOT need a Terror test if charged by the Alpha Dragon. However once in contact the banner no longer works and the unit will need a Fear test each round of combat.

Example: A chaos lord with the Hellfire Sword hits a dragon twice. The Chaos Lord then wounds on his normal strength and the dragon receives his normal save. The Hellfire Sword would not do its multiple wounds. The Dragon Ward rule does NOT apply in close combat.

Because of the dragon’s mystical nature of the Null Field all spells other than Magic Missiles can only affect the dragon on Irresistible force. Only Irresistible Force has the power to punch thru the Null Field for any other spells. The wizard then dies immediately after rolling on the Miscast Table. The dragon can only ever take a single wound, no matter what the spell. Hexes would then be normal for the duration of the spell if cast Irresistible and then the mage dies immediately after rolling on the Miscast Table. Buffs also cannot be put on the Alpha except by Irresistible force and then the mage dies immediately after rolling on the Miscast Table. Lore Attributes do not work on the Alpha.

Example: A wizard casts "Master of Stone" on a dragon and does three wounds to it. The dragon would get a 3+ ward save against each wound (not a modified armour save, and then a 3+ ward save). If the dragon fails any number of the three wounds it still only takes one wound. The same example could be used when a wizard uses a bound spell item (like the Ring of Fury, or the Storm Demon) against a dragon.

ANY SPELL BEFORE coming in contact with the Alpha Dragon does not affect the alpha UNLESS it had been cast with Irresistible Force and then the mage that had cast the IR spell would die immediately once contact is made.




Goal

Objective:
1. Obtain most dragon points
4. Obtain the most battle points


IF an Alpha wipes out a unit it counts as a dragon kill point

Keep track of how the wounds were inflicted even if you get the kill for tie breakers.

Dragon Destruction Points for ALL dragons (wounds caused BY dragons)
1 point per each wound

Dragon wipes out a unit
10 points each unit and/or character


Wounds on the Alpha Dragon are scored as follows

6s to wound = 6 points
5s to wound = 5 points
4s to wound = 4 points
3s to wound = 3 points
2s to wound = 2 points

Wounds caused to NON Alpha dragons count as one dragon point no matter what.

No wound values such as screams = 1 point and only one wound per attack.

Game will end according to scenario or time limit.

Each player’s Alpha dragon must have been in combat or have shot a breath weapon or attempted a legal charge by end of the third turn after it is on the board. After that the Alpha Dragon must charge IF it has a legal charge to try and get into combat. (remember the Alpha has a 360 charge)

All players must be ready to go by 11:00 AM on the day of event.

Tournament will be 3 rounds. All tables and terrain will set-up before hand. No army will get extra terrain; example wood elves do not get extra woods. The first round matches and table assignment will be determined by the random drawing. The players on each table will roll off for sides. There are no special bonuses for roll offs.
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Last edited by treehugger on Mon Oct 20, 2014 7:10 am; edited 3 times in total
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ExecutionerofKhaine.
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PostPosted: Mon Sep 29, 2014 3:47 pm    Post subject: Re: DW 10 rules Reply with quote

treehugger wrote:
Dragon Wars 10




Goal

Objective:
1. Obtain the most dragon kill points (Alpha dragons ONLY)
2. Obtain the most Dragon destruction points (wounds caused BY dragons)
3. Obtain the most Dragon wounds (wounds caused TO dragons)
4. Obtain the most battle points


Keep track of how the wounds were inflicted even if you get the kill for tie breakers.

Dragon Destruction Points for ALL dragons (wounds caused BY dragons)

6s to wound = 6 points
5s to wound = 5 points
4s to wound = 4 points
3s to wound = 3 points
2s to wound = 2 points


Wounds on the Alpha Dragon are scored as follows

6s to wound = 6 points
5s to wound = 5 points
4s to wound = 4 points
3s to wound = 3 points
2s to wound = 2 points

Wounds caused to NON Alpha dragons count as one wound no matter what.

No wound value such as screams 1 point and only one wound per attack.

Game will end according to scenario or time limit.

.


Not sure I understand the part I highlighted. A wound counts as a wound?
Should this be counts as a single point maybe?
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treehugger
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PostPosted: Mon Sep 29, 2014 4:08 pm    Post subject: Reply with quote

should read one dragon point
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Gym Shorts



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PostPosted: Mon Sep 29, 2014 5:42 pm    Post subject: Reply with quote

Can I use the Undead Legion List?

Also previous events also allowed Dragons from the Monsterous Aracnum book.

This year that is a no go?
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ExecutionerofKhaine.
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PostPosted: Mon Sep 29, 2014 7:58 pm    Post subject: Reply with quote

What is monstrous arcanum?
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treehugger
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PostPosted: Tue Sep 30, 2014 6:46 am    Post subject: Reply with quote

Gym Shorts wrote:
Can I use the Undead Legion List?

Also previous events also allowed Dragons from the Monsterous Aracnum book.

This year that is a no go?


Sorry Phil, no undead legion till that rule set matures a bit more with other races.

Yea we got rid of the Monstrous Arcnum once we went to the alpha dragon rule set.
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Grix007



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PostPosted: Tue Sep 30, 2014 2:14 pm    Post subject: Reply with quote

I think the 12in bubble march would not be over the top. They have been missing that since their book came out.

Also is there a painting requirement?
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ExecutionerofKhaine.
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PostPosted: Tue Sep 30, 2014 3:00 pm    Post subject: Reply with quote

No requirement for painted armies. But you will get a score. Everyone ranks all armies in their opinion, from top to bottom. This average score is added to overall score. So painting does help. Its somewhere is the top post about rules.
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Skipschnit
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PostPosted: Thu Oct 02, 2014 6:48 pm    Post subject: Reply with quote

Do marks of chaos work? Do Alphas' attacks count as magical? (Not in rules). AND do impact hits get resolved in the same manner as the Fanatic ruling?
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treehugger
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PostPosted: Thu Oct 02, 2014 8:04 pm    Post subject: Reply with quote

Skipschnit wrote:
Do marks of chaos work? Do Alphas' attacks count as magical? (Not in rules). AND do impact hits get resolved in the same manner as the Fanatic ruling?


no
only when they need it, and not when they don't
yes
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ExecutionerofKhaine.
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PostPosted: Fri Oct 03, 2014 10:44 am    Post subject: Reply with quote

treehugger wrote:
Skipschnit wrote:
Do marks of chaos work? Do Alphas' attacks count as magical? (Not in rules). AND do impact hits get resolved in the same manner as the Fanatic ruling?


no
only when they need it, and not when they don't
yes


I would argue that Chaos marks are purchased like mundane armor or a great weapon and are not magical all, and and should not be affected by the null field. I also don't think the Marks are too powerful vs the Dragon. Nurgle, probably the best Mark, at a -1 to hit is already nullified as the Dragon always hits on a 3+. Slaanesh with a armor piercing is slightly better but most models are pretty weak.


I would also argue that impact hits are done in hand to hand and should not be limited as if hiding at a distance and shooting an arrow/cannonball/large stones.



I have 2 follow up questions..Do Daemons(entirely magical creatures) lose their Ward and Marks when in contact with the Dragon? Do Phoenix Guard (or others with a natural ward)lose their Ward save when in contact with the Dragon?
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philsnow



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PostPosted: Wed Oct 08, 2014 11:54 am    Post subject: Reply with quote

The Alpha Dragon always hits on a 3+ in HTH
• The Alpha Dragon can never be hit on better than a 4+ in HTH

What happens in Alpha Dragon vs Alpha Dragon combat?
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treehugger
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PostPosted: Wed Oct 08, 2014 2:51 pm    Post subject: Reply with quote

philsnow wrote:
The Alpha Dragon always hits on a 3+ in HTH
• The Alpha Dragon can never be hit on better than a 4+ in HTH

What happens in Alpha Dragon vs Alpha Dragon combat?


4+
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ExecutionerofKhaine.
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PostPosted: Wed Oct 08, 2014 3:13 pm    Post subject: Reply with quote

treehugger wrote:
philsnow wrote:
The Alpha Dragon always hits on a 3+ in HTH
• The Alpha Dragon can never be hit on better than a 4+ in HTH

What happens in Alpha Dragon vs Alpha Dragon combat?


4+


What about my questions?
I asked before Phil Sad
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treehugger
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PostPosted: Wed Oct 15, 2014 8:31 am    Post subject: Reply with quote

ExecutionerofKhaine. wrote:
treehugger wrote:
Skipschnit wrote:
Do marks of chaos work? Do Alphas' attacks count as magical? (Not in rules). AND do impact hits get resolved in the same manner as the Fanatic ruling?


no
only when they need it, and not when they don't
yes


I would argue that Chaos marks are purchased like mundane armor or a great weapon and are not magical all, and and should not be affected by the null field. I also don't think the Marks are too powerful vs the Dragon. Nurgle, probably the best Mark, at a -1 to hit is already nullified as the Dragon always hits on a 3+. Slaanesh with a armor piercing is slightly better but most models are pretty weak.


I would also argue that impact hits are done in hand to hand and should not be limited as if hiding at a distance and shooting an arrow/cannonball/large stones.



I have 2 follow up questions..Do Daemons(entirely magical creatures) lose their Ward and Marks when in contact with the Dragon? Do Phoenix Guard (or others with a natural ward)lose their Ward save when in contact with the Dragon?


First sorry for not seeing these sooner (my bad)

Second,

The marks are taken out cause yes they are too powerful for the alpha dragon,
Impact hits are also too much for the alpha.

Remember I am trying to keep the alphas alive, after 10 years of doing this I have seen the alpha go down too easily. I do these things to make the game go longer than 2 turns. as they have in the past.

The wards that are "built in" are not lost, I try to keep the thought, if you buy it, you loose it.
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treehugger
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PostPosted: Wed Oct 15, 2014 8:36 am    Post subject: Reply with quote

Also there was a question about spells, if you cast a spell has that spell has a trait that adds more hits, then the combined effect can only cause one wound.


The answer is, if you cast once you get one wound, no matter what.



Thanks Ben for the question.
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treehugger
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PostPosted: Wed Oct 15, 2014 8:48 am    Post subject: Reply with quote

The question came up about dragons voluntarily running

Yes they can run but if they do so they can not run off the table.

This prevents someone from running from something in the last scenario in order to be able to kill his own dragon by running off the table.
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treehugger
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PostPosted: Wed Oct 15, 2014 8:49 am    Post subject: Reply with quote

I think I got all the questions, if I did not I am sorry and please remind me.
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Skipschnit
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PostPosted: Wed Oct 15, 2014 3:34 pm    Post subject: Reply with quote

Hahaha....you only THINK you have ALL the questions Razz
Leave it to me and Joey to come up with stuff...you should have stuck around longer. Razz

1. Remember about the multiple wounds from mundane troop rules? We talked about it last night, but after your reply of "bought it, lose it" I didn't know if you changed your mind. The Griffon can "buy" a chomp attack that does 2 wounds instead of 1, so I understand your ruling on that case (buy it - lose it), but on troops that have base rules of d3 wounds per wound ie. Carnosaur, is it still just 1:1 ratio?

2. Frenzied troops against the Alpha lose their Frenzy or just their extra attacks?

3. Lore of Metal direct damage and MM use the armor save for determining the die roll. Does the Alpha still maintain its 3+ armor for this purpose or is it immune to Metal because the armor is replaced by a Ward during the shooting and magic phases?

4. The big auto kill spells that are Direct Damage and No saves...do they do just 1 wound? Still no saves allowed against these? Would you calculate the Dragon Points for wounds caused this way since they are characteristic tests the same as for Screams?

5. Comet of Cassandora. This spell has no classification. Is this a tricky way to kill an enemy wizard by flying your Alpha into the area so that the wizard suffers a miscast/killed? Or are you classifying the spell as a direct damage so that the Alpha can only lose 1 wound and saves a wizard?

6. Are just the Wood terrain Mysterious or are all of the terrain mysterious (except the impassable buildings)? For Example, would be marshland or other water feature be mysterious or just the basic dangerous terrain as listed on pages 120 + 121?

7. So, a model or unit does Impact Hits against an Alpha...does the Alpha lose his armor save and gets only the 3+ ward against these or does he keep his armor save plus get the 6+ ward save? Since this was compared to the Fanatic it kind of is different as a Fanatic or Mangler Squig can't be in combat. The same will come up regarding things like the Tomb King curse or skaven slaves that "blow up" from combat, etc.

We're just sincerely trying to help you out here, not drive you crazy. We really enjoy the event and really want that coveted title of Dragon Wars Winner.(its why we think of the cheesy stuff) Thank you for putting it on every year. Very Happy
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treehugger
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PostPosted: Thu Oct 16, 2014 6:54 am    Post subject: Reply with quote

First let me say I was totally kidding you guys Tuesday I welcome the questions it makes for a more fun Dragon Wars to have these things hammered out

1) I am adding a new rule this year, stating that no weapon OF ANY KIND, can do multiple wounds to the alpha.

2) Troops loose their marks in base to base contact, whatever the effects may be. Troops with Frenzy built in keep their frenzy.

3) Yes the alpha is immune to metal as it has only a ward save till in HTH.

4) They would indeed count as screams and only do one wound but remember they can only affect the alpha on a irresistible and the wizard dies, so save that spell for the last wound of the dragon.

5) Since this is dragon Wars, than yes this is a tricky way to have your alpha kill the enemy wizard, and yes the alpha would only suffer one wound AND the alpha would receive dragon destruction points (1 for each wound of the wizard)

6) just woods, and only the good things happen to the alpha (poison attacks) no bad effects.

7) Yes all those things would count as "distribute as shooting" therefore the the alpha would get the 3+ ward. The dragon would have to take as many saves as impact hits but only suffer one wound.

Thanks for all the questions and tell Joey I did not answer this cause it was you Ben I would have answered it if it were joey too Smile I just have been really busy and missed his post.
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