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Skipschnit Herr Pyramid Dictator!
Joined: 29 Nov 2010 Posts: 2274
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Posted: Thu Mar 05, 2015 12:50 pm Post subject: |
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Gym Shorts wrote: | I don't know what teto ecko does, but he's 3 choices in etc so I assume he's pretty good |
He's a mini-slann. Skink priest on a palaquinn with a 5+ ward and 6+ AS. He is loremaster of heavens and can reroll the dice to determine if the comet hits each turn. He also can allow all friendly wizards to reroll 1's when casting or screw up and make them all reroll their 6's. WS2, S2, T2, W2, A1. 185 pts. So the unit of skinks with a Krox and him will be worth about 450 to 525 pts as we don't know how many cohorts he has in his units. _________________ Thanks,
Ben J.
Orationem pulchram non habens, scribo ista linea in lingua Latina |
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Corey Clanrat
Joined: 29 Nov 2010 Posts: 832
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Posted: Thu Mar 05, 2015 1:17 pm Post subject: |
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Also, once a game he calls down D3 stone thrower templates unless I'm mistaken. He's got some good rules. _________________ Previously Arhain! |
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Corey Clanrat
Joined: 29 Nov 2010 Posts: 832
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Posted: Thu Mar 05, 2015 1:21 pm Post subject: |
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GenePhelps wrote: | Tetto'eko
Skink lvl 2 heavens (Loremaster)
Roll a die at start of each friendly magic phase. On a 1 all friendly casters must reroll any 6's on a 2-6 all friendly casters reroll any 1's
5+ ward
After deployment but before vanguard, gives D3 units vanguard
if he casts Comet he can Reroll test to see if Comet arrives
not bad for 185 |
Ah thank you, I was confused with his old rules. _________________ Previously Arhain! |
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Corey Clanrat
Joined: 29 Nov 2010 Posts: 832
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Posted: Thu Mar 05, 2015 1:28 pm Post subject: |
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Hah, Phil you win so much with the Alex trolling on the other forum, well done sir. _________________ Previously Arhain! |
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Skipschnit Herr Pyramid Dictator!
Joined: 29 Nov 2010 Posts: 2274
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Posted: Thu Mar 05, 2015 2:09 pm Post subject: |
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That's funny. All 3 of us must have posted this guys rules all at the same time.
Poor Alex. It's fun. He makes me feel like the Rodney Dangerfield of Warhammer. _________________ Thanks,
Ben J.
Orationem pulchram non habens, scribo ista linea in lingua Latina |
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Eric
Joined: 27 Dec 2010 Posts: 532
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Posted: Thu Mar 05, 2015 2:28 pm Post subject: |
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Somebody needs to let me know how Wrightdwarf does. This guy is my hero!
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Here is my craptastic dwarfness. Emphasis on the crap.
Lord - Shieldbearers - Rune of Might, Snorri Spangelheim, Fortitude x2, Stone
Thane - BSB - Vanguard, Stubborn
Runesmith - Rune of Speed, Stone, Spellbreaking x2, Furnace
Runemsith - Rune of Spellbreaking x2, Gromril
Dragon Slayer - Rune of Fire x2
Dragon Slayer - Rune of Fire x2, Speed
25 Longbeards - Full Command - Vanguard
58 Warriors - GW - Full Command
54 Slayers - Vanguard, MR1
Gyrocopter -Vanguard
Gyrocopter -Vanguard
Gyrocopter |
_________________ All hail, WARHAMMER is Dead. Long live WARHAMMER! |
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philsnow
Joined: 09 Feb 2013 Posts: 516
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Posted: Thu Mar 05, 2015 2:57 pm Post subject: |
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Did you see the 6 gyro guy though? lol _________________ WOC 7-2-2 |
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philsnow
Joined: 09 Feb 2013 Posts: 516
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Posted: Thu Mar 05, 2015 2:59 pm Post subject: |
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Dps are unbreakable though so Tying him up will tie me up as well _________________ WOC 7-2-2 |
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Eric
Joined: 27 Dec 2010 Posts: 532
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Posted: Thu Mar 05, 2015 3:56 pm Post subject: |
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Eric wrote: | Somebody needs to let me know how Wrightdwarf does. This guy is my hero!
Quote: |
Here is my craptastic dwarfness. Emphasis on the crap.
Lord - Shieldbearers - Rune of Might, Snorri Spangelheim, Fortitude x2, Stone
Thane - BSB - Vanguard, Stubborn
Runesmith - Rune of Speed, Stone, Spellbreaking x2, Furnace
Runemsith - Rune of Spellbreaking x2, Gromril
Dragon Slayer - Rune of Fire x2
Dragon Slayer - Rune of Fire x2, Speed
25 Longbeards - Full Command - Vanguard
58 Warriors - GW - Full Command
54 Slayers - Vanguard, MR1
Gyrocopter -Vanguard
Gyrocopter -Vanguard
Gyrocopter |
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I realize upon careful consideration (while shoveling) that this list has one fatal flaw. No scouts. Against an army with units that scout, this guy is going to have a very long slog. Against an opponent with other vanguarding units, his battle line is doing to be broken, opening up opportunities for flank charges by his opponent.
All he or she needed to do was drop a few Warriors and slayers. Still, no war machines. This guy has hutspa.
Cheers and salutes! _________________ All hail, WARHAMMER is Dead. Long live WARHAMMER! |
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ExecutionerofKhaine. Shade
Joined: 30 Nov 2010 Posts: 2420
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Posted: Sat Mar 07, 2015 6:59 am Post subject: |
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I just saw a guy posting his Ogre list....
18 Maneaters....in one unit, 9x Brace of pistols, scouting and Poison rules
2 Ironblasters _________________ Joey
9th Age Armies
Vermin Swarms 8-5-1
Mixed Daemons 2-6-0 |
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Grix007
Joined: 28 Aug 2013 Posts: 712
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Posted: Sat Mar 07, 2015 10:44 pm Post subject: |
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ExecutionerofKhaine. wrote: | I just saw a guy posting his Ogre list....
18 Maneaters....in one unit, 9x Brace of pistols, scouting and Poison rules
2 Ironblasters |
I was contemplating running something similar to that, but honestly it is so many points that it is the only unit you have. Its only Ld 8, no re-roll, and will be away from the rest of his army. Granted there is not much that can take it in CC but it can panic. A hell cannon is practically getting a direct hit, then hes testing on a 7 with no re-roll. You roll up D&D and now hes testing on a 4.
Its scary yes, but it will just be redirected all game and not get any points. Which is why I did not run it.
Now does anyone have any idea what I should expect from a Khaine list? _________________ 2016
Ogre Khan's
Pickup 4-4-0
Tournament 3-1-1 |
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GenePhelps
Joined: 09 Dec 2012 Posts: 547
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Posted: Sun Mar 08, 2015 7:33 am Post subject: |
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Khaine list has the possibility of 8 bolt throwers for 600 points so I think you will see most Khaine list carry them. 48 shots = 32 hits = 16 wounds
Probably have a witch elf unit for core
It's ugly |
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Grix007
Joined: 28 Aug 2013 Posts: 712
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Posted: Sun Mar 08, 2015 7:41 am Post subject: |
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GenePhelps wrote: | Khaine list has the possibility of 8 bolt throwers for 600 points so I think you will see most Khaine list carry them. 48 shots = 32 hits = 16 wounds
Probably have a witch elf unit for core
It's ugly |
Man, im not sure which card to play either go first or vanguard. I just hope he does not have 8 bolt throwers. That [censored] is rediculous. _________________ 2016
Ogre Khan's
Pickup 4-4-0
Tournament 3-1-1 |
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ExecutionerofKhaine. Shade
Joined: 30 Nov 2010 Posts: 2420
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Posted: Sun Mar 08, 2015 7:56 am Post subject: |
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Grix007 wrote: | GenePhelps wrote: | Khaine list has the possibility of 8 bolt throwers for 600 points so I think you will see most Khaine list carry them. 48 shots = 32 hits = 16 wounds
Probably have a witch elf unit for core
It's ugly |
Man, im not sure which card to play either go first or vanguard. I just hope he does not have 8 bolt throwers. That [censored] is rediculous. |
One unit of Storm Fiends is worse!
Although Bolt Throwers shoot farther, Fiends can re-roll their missed wounds
Guess they are both pretty evil _________________ Joey
9th Age Armies
Vermin Swarms 8-5-1
Mixed Daemons 2-6-0 |
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Arromanche Ultimate Bandwagoning GW Whore
Joined: 27 Nov 2010 Posts: 1902 Location: Burke, VA
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Posted: Sun Mar 08, 2015 9:15 am Post subject: |
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8 bolt thowers could wipe out a unit of three Stormfiends in one round. _________________ High Elves 7th - 60-29-12.... 8th 16-6-2
Lizardmen 7th - 71-40-9...8th 11-5-0
Skaven In 7th -12-8-5....In 8th 29-15-3
Dwarves 7th - 27-7-0....8th 10-7-3
Empire 8th 10-8-0
Wood Elves 7th - 65-22-3...8th 1-4-0 |
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ExecutionerofKhaine. Shade
Joined: 30 Nov 2010 Posts: 2420
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Posted: Sun Mar 08, 2015 11:17 am Post subject: |
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Arromanche wrote: | 8 bolt thowers could wipe out a unit of three Stormfiends in one round. |
Definitely better for bolt throwers to be seperate units. Harder to kill all of em. _________________ Joey
9th Age Armies
Vermin Swarms 8-5-1
Mixed Daemons 2-6-0 |
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