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Dragon Wars 7 rules 2011 - October 29th 2011
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Darkblood Skullpulper
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PostPosted: Tue Oct 18, 2011 8:40 am    Post subject: Re: Dragon Wars 7 rules 2011 - October 29th 2011 Reply with quote

Darkblood Skullpulper wrote:
treehugger wrote:
Because of the dragon's mystical nature all spells other than direct damage can only affect the dragon on irresistible force. The wizard dies immediately and the dragon can only ever take a single wound, no matter what the spell.


Bill,
For clarification, what about spells that don't target a dragon, but could affect it with a template/radius effect, such as Comet of Casandora or magical vortices? Are those non-direct damage spells also ignored by the dragon?


Bill gave a clarification here as well - the comets or vortices will not affect a dragon at all, even on subsequent turns, unless the spells were cast with irresistable force, in which case the wizard will die in the turn when the spell effect hits the dragon.
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KaptainKhaos
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PostPosted: Tue Oct 18, 2011 3:48 pm    Post subject: Reply with quote

Question: Can dragons be the target of friendly augments w/o irrestiable force? I belive our rules as written would suggest that any non damage spell would, but I wanted to know if this is meant to include things like flesh to stone, mindrazor, glittering scales, fist of chuck norris, etc.



I edited here instead of quoting - Harry

According to Bill any spell affecting a Dragon can only affect them on a IR and then the mage immediately dies.
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Darkblood Skullpulper
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PostPosted: Tue Oct 18, 2011 5:21 pm    Post subject: Reply with quote

Kaptain_Khaos wrote:
Question: Can dragons be the target of friendly augments w/o irrestiable force? I belive our rules as written would suggest that any non damage spell would, but I wanted to know if this is meant to include things like flesh to stone, mindrazor, glittering scales, fist of chuck norris, etc.

According to Bill any spell affecting a Dragon can only affect them on a IR and then the mage immediately dies.


Per Bill, that's the way it goes. Spells only affect dragons on IF, in which case the mage is kaput.
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ExecutionerofKhaine.
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PostPosted: Sat Oct 22, 2011 3:31 pm    Post subject: Reply with quote

Bill, how would the Dragon Ward work against wounds suffered in Dangerous terrain? Would it work?
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Glimpse The Void



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PostPosted: Sat Oct 22, 2011 6:47 pm    Post subject: Reply with quote

It would be a shame for an ancient being of unfathomable power to meet his doom by tripping over a tree root or down a hill...
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Rushputin
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PostPosted: Sat Oct 22, 2011 10:12 pm    Post subject: Reply with quote

I dislike the idea of removing dangerous terrain from the equation, because it's just sort of how terrain works, now. Terrain means a lot less now than it used to, and dropping that means you're just moving stuff around on different colored mats.

At the same time, who gets points for your dragon smacking into a branch?

(My proposed solution: dragons get their 3+ ward against Dangerous Terrain, making it extremely unlikely it'll come up but it's still a risk, and your opponent gets the points; the same way you get points for my misfires jacking up my own dragon.)
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ExecutionerofKhaine.
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PostPosted: Sun Oct 23, 2011 6:20 am    Post subject: Reply with quote

Maybe those dragon wound points just fall through the cracks, and nobody gets a points from the dangerous terrain wounds, whether they get the ward or not.

I think you should not receive the ward save for the dangerous terrain, it is after all HTH combat with a tree branch Shocked if you lose tough luck Laughing I agree that you don't want to discount terrain, it needs to be purposeful, or just don't bring it Wink
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alaitoc420



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PostPosted: Sun Oct 23, 2011 6:55 am    Post subject: Reply with quote

regardless of which way it goes, i had a nice chuckle at the thought of an ancient magical beast as ferocious as a dragon stubbing his toe on a tree root.

Because it's so hilarious, and because bad things do happen to good dragons, i say no ward save!
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Rushputin
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PostPosted: Sun Oct 23, 2011 9:27 am    Post subject: Reply with quote

ExecutionerofKhaine wrote:
Maybe those dragon wound points just fall through the cracks, and nobody gets a points from the dangerous terrain wounds, whether they get the ward or not.


Given that I'm likely to be doing a bunch of wounds to my own dragon, I come down pretty strongly on treating all self-inflicted wounds the same way: either nobody gets the points for all of them or your opponent gets the points for all of them. (I'm not suggesting that I should get points for misfiring onto my own dragon.)
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treehugger
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PostPosted: Mon Oct 24, 2011 4:19 pm    Post subject: Reply with quote

Rushputin wrote:


(My proposed solution: dragons get their 3+ ward against Dangerous Terrain, making it extremely unlikely it'll come up but it's still a risk, and your opponent gets the points; the same way you get points for my misfires jacking up my own dragon.)


Rich is correct, it counts as shooting, 1 dragon wound point.
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treehugger
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PostPosted: Mon Oct 24, 2011 4:26 pm    Post subject: Reply with quote

Creon wrote:
Does the Numbing Chill of a Thundertusk affect dragons? It doesn't seem to be Magic.


yes it affects the dragon, but the thundertusk dies immediately as the mystical forces from the dragon eat it's soul.

As with all magical banners.
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ExecutionerofKhaine.
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PostPosted: Mon Oct 24, 2011 6:17 pm    Post subject: Reply with quote

treehugger wrote:
Creon wrote:
Does the Numbing Chill of a Thundertusk affect dragons? It doesn't seem to be Magic.


yes it affects the dragon, but the thundertusk dies immediately as the mystical forces from the dragon eat it's soul.

As with all magical banners.



Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked

You mean magic Weapons? Or Banners??
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Glimpse The Void



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PostPosted: Mon Oct 24, 2011 6:59 pm    Post subject: Reply with quote

ExecutionerofKhaine wrote:


You mean magic Weapons? Or Banners??


I was curious too. Did you mean weapons here? or do the rules need to be expanded?
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treehugger
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PostPosted: Mon Oct 24, 2011 8:50 pm    Post subject: Reply with quote

Glimpse The Void wrote:
ExecutionerofKhaine wrote:


You mean magic Weapons? Or Banners??


I was curious too. Did you mean weapons here? or do the rules need to be expanded?


I mean banners like skaven's no fly banner.
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Creon



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PostPosted: Mon Oct 24, 2011 11:53 pm    Post subject: Reply with quote

Ok, but you confuse me since the Thundertusk has no banner. It's all right Smile
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treehugger
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PostPosted: Tue Oct 25, 2011 5:18 am    Post subject: Reply with quote

Creon wrote:
Ok, but you confuse me since the Thundertusk has no banner. It's all right Smile


I never said the thundertsk had a banner. they are two seperate sentances.
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Skipschnit
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PostPosted: Tue Oct 25, 2011 7:16 am    Post subject: Reply with quote

Hey Bill...what about inate abilities that cause multiple wounds such as a carnosaur or a giant's thump with club? Those are not affected as they are nonmagical and during combat, correct ?
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Rushputin
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PostPosted: Tue Oct 25, 2011 7:22 am    Post subject: Reply with quote

Skipschnit wrote:
Hey Bill...what about inate abilities that cause multiple wounds such as a carnosaur or a giant's thump with club? Those are not affected as they are nonmagical and during combat, correct ?

I think it's unreasonable that some unit abilities should insta-kill them while other unit abilities don't just because somewhere in the fluff the word "magic" shows up. (Though, on checking, nothing in the Thundertusk entry says "magic," just "unnatural".)

But then, I think that with all of this insta-kill stuff, we're passing beyond "It's hard to kill a Dragon" and into the realm of "Who needs tactics? let's just roll dice until we call someone's dragon dead."
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Last edited by Rushputin on Tue Oct 25, 2011 7:23 am; edited 1 time in total
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treehugger
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PostPosted: Tue Oct 25, 2011 7:22 am    Post subject: Reply with quote

Skipschnit wrote:
Hey Bill...what about inate abilities that cause multiple wounds such as a carnosaur or a giant's thump with club? Those are not affected as they are nonmagical and during combat, correct ?


they would only cause one wound each. even though they are not magical in the land of dragon wars dragons have to be actually hit in close combat to cause a wound.


In other words, trickery does not work in dragon wars, you have to fight it out.
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Last edited by treehugger on Tue Oct 25, 2011 7:23 am; edited 1 time in total
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treehugger
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PostPosted: Tue Oct 25, 2011 7:26 am    Post subject: Reply with quote

Rushputin wrote:
Skipschnit wrote:
Hey Bill...what about inate abilities that cause multiple wounds such as a carnosaur or a giant's thump with club? Those are not affected as they are nonmagical and during combat, correct ?

I think it's unreasonable that some unit abilities should insta-kill them while other unit abilities don't just because somewhere in the fluff the word "magic" shows up. (Though, on checking, nothing in the Thundertusk entry says "magic," just "unnatural".)

But then, I think that with all of this insta-kill stuff, we're passing beyond "It's hard to kill a Dragon" and into the realm of "Who needs tactics? let's just roll dice until we call someone's dragon dead."



the tatics is the type of wounds you inflict. you want foot troop wounds, I agree if you just line up your dragons and fight it out YAWN, but if you try and get in foot troops and get the higher points per wound then that wins a tournment.
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